Commit 10e58362 by alsunj

Merge branch 'feat/fix-shader' into 'main'

Added movement and rotation

See merge request alsunj/loputoo_entities!2
parents 01fa38ef c1e96f4f
Showing with 10682 additions and 225 deletions
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using Unity.Entities;
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using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
public class CameraFollowAuthoring : MonoBehaviour
{
public float3 Offset = new float3(0, 2, -8);
public class Baker : Baker<CameraFollowAuthoring>
{
public override void Bake(CameraFollowAuthoring authoring)
{
Entity entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new CameraFollow
{
Offset = authoring.Offset
});
}
}
}
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public Entity PlayerEntity;
public float3 Offset;
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using Unity.Entities;
using Unity.Physics;
using UnityEngine;
public class EntitiesReferencesAuthoring : MonoBehaviour
{
public GameObject playerPrefabGameObject;
public class Baker : Baker<EntitiesReferencesAuthoring>
{
public override void Bake(EntitiesReferencesAuthoring authoring)
{
Entity entity = GetEntity(TransformUsageFlags.Dynamic);
Entity playerPrefabEntity = GetEntity(authoring.playerPrefabGameObject, TransformUsageFlags.Dynamic);
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// from Assets/_Game/Code/Input/InputSystem_Actions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @InputSystem_Actions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""InputSystem_Actions"",
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},
{
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{
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{
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},
{
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""interactions"": ""Hold"",
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},
{
""name"": ""Crouch"",
""type"": ""Button"",
""id"": ""27c5f898-bc57-4ee1-8800-db469aca5fe3"",
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},
{
""name"": ""Jump"",
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},
{
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}
],
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{
""name"": """",
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{
""devicePath"": ""<Joystick>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""XR"",
""bindingGroup"": ""XR"",
""devices"": [
{
""devicePath"": ""<XRController>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
m_Player_Defence = m_Player.FindAction("Defence", throwIfNotFound: true);
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
// UI
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
m_UI_Submit = m_UI.FindAction("Submit", throwIfNotFound: true);
m_UI_Cancel = m_UI.FindAction("Cancel", throwIfNotFound: true);
m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true);
m_UI_Click = m_UI.FindAction("Click", throwIfNotFound: true);
m_UI_RightClick = m_UI.FindAction("RightClick", throwIfNotFound: true);
m_UI_MiddleClick = m_UI.FindAction("MiddleClick", throwIfNotFound: true);
m_UI_ScrollWheel = m_UI.FindAction("ScrollWheel", throwIfNotFound: true);
m_UI_TrackedDevicePosition = m_UI.FindAction("TrackedDevicePosition", throwIfNotFound: true);
m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true);
}
~@InputSystem_Actions()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, InputSystem_Actions.Player.Disable() has not been called.");
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputSystem_Actions.UI.Disable() has not been called.");
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Look;
private readonly InputAction m_Player_Attack;
private readonly InputAction m_Player_Defence;
private readonly InputAction m_Player_Interact;
private readonly InputAction m_Player_Crouch;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Sprint;
public struct PlayerActions
{
private @InputSystem_Actions m_Wrapper;
public PlayerActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Player_Move;
public InputAction @Look => m_Wrapper.m_Player_Look;
public InputAction @Attack => m_Wrapper.m_Player_Attack;
public InputAction @Defence => m_Wrapper.m_Player_Defence;
public InputAction @Interact => m_Wrapper.m_Player_Interact;
public InputAction @Crouch => m_Wrapper.m_Player_Crouch;
public InputAction @Jump => m_Wrapper.m_Player_Jump;
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Defence.started += instance.OnDefence;
@Defence.performed += instance.OnDefence;
@Defence.canceled += instance.OnDefence;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Crouch.started += instance.OnCrouch;
@Crouch.performed += instance.OnCrouch;
@Crouch.canceled += instance.OnCrouch;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Sprint.started += instance.OnSprint;
@Sprint.performed += instance.OnSprint;
@Sprint.canceled += instance.OnSprint;
}
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Look.started -= instance.OnLook;
@Look.performed -= instance.OnLook;
@Look.canceled -= instance.OnLook;
@Attack.started -= instance.OnAttack;
@Attack.performed -= instance.OnAttack;
@Attack.canceled -= instance.OnAttack;
@Defence.started -= instance.OnDefence;
@Defence.performed -= instance.OnDefence;
@Defence.canceled -= instance.OnDefence;
@Interact.started -= instance.OnInteract;
@Interact.performed -= instance.OnInteract;
@Interact.canceled -= instance.OnInteract;
@Crouch.started -= instance.OnCrouch;
@Crouch.performed -= instance.OnCrouch;
@Crouch.canceled -= instance.OnCrouch;
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@Sprint.started -= instance.OnSprint;
@Sprint.performed -= instance.OnSprint;
@Sprint.canceled -= instance.OnSprint;
}
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PlayerActions @Player => new PlayerActions(this);
// UI
private readonly InputActionMap m_UI;
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
private readonly InputAction m_UI_Navigate;
private readonly InputAction m_UI_Submit;
private readonly InputAction m_UI_Cancel;
private readonly InputAction m_UI_Point;
private readonly InputAction m_UI_Click;
private readonly InputAction m_UI_RightClick;
private readonly InputAction m_UI_MiddleClick;
private readonly InputAction m_UI_ScrollWheel;
private readonly InputAction m_UI_TrackedDevicePosition;
private readonly InputAction m_UI_TrackedDeviceOrientation;
public struct UIActions
{
private @InputSystem_Actions m_Wrapper;
public UIActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
public InputAction @Navigate => m_Wrapper.m_UI_Navigate;
public InputAction @Submit => m_Wrapper.m_UI_Submit;
public InputAction @Cancel => m_Wrapper.m_UI_Cancel;
public InputAction @Point => m_Wrapper.m_UI_Point;
public InputAction @Click => m_Wrapper.m_UI_Click;
public InputAction @RightClick => m_Wrapper.m_UI_RightClick;
public InputAction @MiddleClick => m_Wrapper.m_UI_MiddleClick;
public InputAction @ScrollWheel => m_Wrapper.m_UI_ScrollWheel;
public InputAction @TrackedDevicePosition => m_Wrapper.m_UI_TrackedDevicePosition;
public InputAction @TrackedDeviceOrientation => m_Wrapper.m_UI_TrackedDeviceOrientation;
public InputActionMap Get() { return m_Wrapper.m_UI; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
public void AddCallbacks(IUIActions instance)
{
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
@Navigate.started += instance.OnNavigate;
@Navigate.performed += instance.OnNavigate;
@Navigate.canceled += instance.OnNavigate;
@Submit.started += instance.OnSubmit;
@Submit.performed += instance.OnSubmit;
@Submit.canceled += instance.OnSubmit;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@Point.started += instance.OnPoint;
@Point.performed += instance.OnPoint;
@Point.canceled += instance.OnPoint;
@Click.started += instance.OnClick;
@Click.performed += instance.OnClick;
@Click.canceled += instance.OnClick;
@RightClick.started += instance.OnRightClick;
@RightClick.performed += instance.OnRightClick;
@RightClick.canceled += instance.OnRightClick;
@MiddleClick.started += instance.OnMiddleClick;
@MiddleClick.performed += instance.OnMiddleClick;
@MiddleClick.canceled += instance.OnMiddleClick;
@ScrollWheel.started += instance.OnScrollWheel;
@ScrollWheel.performed += instance.OnScrollWheel;
@ScrollWheel.canceled += instance.OnScrollWheel;
@TrackedDevicePosition.started += instance.OnTrackedDevicePosition;
@TrackedDevicePosition.performed += instance.OnTrackedDevicePosition;
@TrackedDevicePosition.canceled += instance.OnTrackedDevicePosition;
@TrackedDeviceOrientation.started += instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.performed += instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.canceled += instance.OnTrackedDeviceOrientation;
}
private void UnregisterCallbacks(IUIActions instance)
{
@Navigate.started -= instance.OnNavigate;
@Navigate.performed -= instance.OnNavigate;
@Navigate.canceled -= instance.OnNavigate;
@Submit.started -= instance.OnSubmit;
@Submit.performed -= instance.OnSubmit;
@Submit.canceled -= instance.OnSubmit;
@Cancel.started -= instance.OnCancel;
@Cancel.performed -= instance.OnCancel;
@Cancel.canceled -= instance.OnCancel;
@Point.started -= instance.OnPoint;
@Point.performed -= instance.OnPoint;
@Point.canceled -= instance.OnPoint;
@Click.started -= instance.OnClick;
@Click.performed -= instance.OnClick;
@Click.canceled -= instance.OnClick;
@RightClick.started -= instance.OnRightClick;
@RightClick.performed -= instance.OnRightClick;
@RightClick.canceled -= instance.OnRightClick;
@MiddleClick.started -= instance.OnMiddleClick;
@MiddleClick.performed -= instance.OnMiddleClick;
@MiddleClick.canceled -= instance.OnMiddleClick;
@ScrollWheel.started -= instance.OnScrollWheel;
@ScrollWheel.performed -= instance.OnScrollWheel;
@ScrollWheel.canceled -= instance.OnScrollWheel;
@TrackedDevicePosition.started -= instance.OnTrackedDevicePosition;
@TrackedDevicePosition.performed -= instance.OnTrackedDevicePosition;
@TrackedDevicePosition.canceled -= instance.OnTrackedDevicePosition;
@TrackedDeviceOrientation.started -= instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.performed -= instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.canceled -= instance.OnTrackedDeviceOrientation;
}
public void RemoveCallbacks(IUIActions instance)
{
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IUIActions instance)
{
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public UIActions @UI => new UIActions(this);
private int m_KeyboardMouseSchemeIndex = -1;
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
private int m_GamepadSchemeIndex = -1;
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_TouchSchemeIndex = -1;
public InputControlScheme TouchScheme
{
get
{
if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
return asset.controlSchemes[m_TouchSchemeIndex];
}
}
private int m_JoystickSchemeIndex = -1;
public InputControlScheme JoystickScheme
{
get
{
if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
return asset.controlSchemes[m_JoystickSchemeIndex];
}
}
private int m_XRSchemeIndex = -1;
public InputControlScheme XRScheme
{
get
{
if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
return asset.controlSchemes[m_XRSchemeIndex];
}
}
public interface IPlayerActions
{
void OnMove(InputAction.CallbackContext context);
void OnLook(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnDefence(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnCrouch(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnSprint(InputAction.CallbackContext context);
}
public interface IUIActions
{
void OnNavigate(InputAction.CallbackContext context);
void OnSubmit(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
void OnPoint(InputAction.CallbackContext context);
void OnClick(InputAction.CallbackContext context);
void OnRightClick(InputAction.CallbackContext context);
void OnMiddleClick(InputAction.CallbackContext context);
void OnScrollWheel(InputAction.CallbackContext context);
void OnTrackedDevicePosition(InputAction.CallbackContext context);
void OnTrackedDeviceOrientation(InputAction.CallbackContext context);
}
}
fileFormatVersion: 2
guid: 12a626f7770112b448d68b4e9e838686
\ No newline at end of file
...@@ -27,7 +27,16 @@ ...@@ -27,7 +27,16 @@
"name": "Attack", "name": "Attack",
"type": "Button", "type": "Button",
"id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a", "id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a",
"expectedControlType": "Button", "expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Defence",
"type": "Button",
"id": "3c02f95e-5e66-48c8-add8-fc1918367d57",
"expectedControlType": "",
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
...@@ -36,7 +45,7 @@ ...@@ -36,7 +45,7 @@
"name": "Interact", "name": "Interact",
"type": "Button", "type": "Button",
"id": "852140f2-7766-474d-8707-702459ba45f3", "id": "852140f2-7766-474d-8707-702459ba45f3",
"expectedControlType": "Button", "expectedControlType": "",
"processors": "", "processors": "",
"interactions": "Hold", "interactions": "Hold",
"initialStateCheck": false "initialStateCheck": false
...@@ -45,7 +54,7 @@ ...@@ -45,7 +54,7 @@
"name": "Crouch", "name": "Crouch",
"type": "Button", "type": "Button",
"id": "27c5f898-bc57-4ee1-8800-db469aca5fe3", "id": "27c5f898-bc57-4ee1-8800-db469aca5fe3",
"expectedControlType": "Button", "expectedControlType": "",
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
...@@ -54,25 +63,7 @@ ...@@ -54,25 +63,7 @@
"name": "Jump", "name": "Jump",
"type": "Button", "type": "Button",
"id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70", "id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70",
"expectedControlType": "Button", "expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Previous",
"type": "Button",
"id": "2776c80d-3c14-4091-8c56-d04ced07a2b0",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Next",
"type": "Button",
"id": "b7230bb6-fc9b-4f52-8b25-f5e19cb2c2ba",
"expectedControlType": "Button",
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
...@@ -81,7 +72,7 @@ ...@@ -81,7 +72,7 @@
"name": "Sprint", "name": "Sprint",
"type": "Button", "type": "Button",
"id": "641cd816-40e6-41b4-8c3d-04687c349290", "id": "641cd816-40e6-41b4-8c3d-04687c349290",
"expectedControlType": "Button", "expectedControlType": "",
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
...@@ -256,7 +247,7 @@ ...@@ -256,7 +247,7 @@
{ {
"name": "", "name": "",
"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91", "id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
"path": "<Gamepad>/buttonWest", "path": "<Gamepad>/leftTrigger",
"interactions": "", "interactions": "",
"processors": "", "processors": "",
"groups": ";Gamepad", "groups": ";Gamepad",
...@@ -321,23 +312,34 @@ ...@@ -321,23 +312,34 @@
}, },
{ {
"name": "", "name": "",
"id": "cbac6039-9c09-46a1-b5f2-4e5124ccb5ed", "id": "db18eb48-27c1-483d-a77e-0e3af501c779",
"path": "<Keyboard>/2", "path": "<Gamepad>/buttonEast",
"interactions": "", "interactions": "",
"processors": "", "processors": "",
"groups": "Keyboard&Mouse", "groups": ";Gamepad",
"action": "Next", "action": "Defence",
"isComposite": false, "isComposite": false,
"isPartOfComposite": false "isPartOfComposite": false
}, },
{ {
"name": "", "name": "",
"id": "e15ca19d-e649-4852-97d5-7fe8ccc44e94", "id": "3209cfc4-56fb-433a-810b-9ccd7b93193a",
"path": "<Gamepad>/dpad/right", "path": "<Gamepad>/rightTrigger",
"interactions": "", "interactions": "",
"processors": "", "processors": "",
"groups": "Gamepad", "groups": ";Keyboard&Mouse",
"action": "Next", "action": "Defence",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "a9e0ea63-35f9-4bc2-85e2-5f080975359d",
"path": "<Mouse>/rightButton",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Defence",
"isComposite": false, "isComposite": false,
"isPartOfComposite": false "isPartOfComposite": false
}, },
...@@ -409,28 +411,6 @@ ...@@ -409,28 +411,6 @@
}, },
{ {
"name": "", "name": "",
"id": "1534dc16-a6aa-499d-9c3a-22b47347b52a",
"path": "<Keyboard>/1",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Previous",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "25060bbd-a3a6-476e-8fba-45ae484aad05",
"path": "<Gamepad>/dpad/left",
"interactions": "",
"processors": "",
"groups": "Gamepad",
"action": "Previous",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "1c04ea5f-b012-41d1-a6f7-02e963b52893", "id": "1c04ea5f-b012-41d1-a6f7-02e963b52893",
"path": "<Keyboard>/e", "path": "<Keyboard>/e",
"interactions": "", "interactions": "",
......
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...@@ -8,7 +8,7 @@ ScriptedImporter: ...@@ -8,7 +8,7 @@ ScriptedImporter:
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using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using UnityEngine;
public class NetcodePlayerInputAuthoring : MonoBehaviour
{
public float sprintRemaining = 5f;
public float sprintDuration = 5f;
public float sprintSpeed = 12f;
public float walkSpeed = 9f;
public float sprintCooldownReset = 2f;
public float sprintFOV = 90f;
public float walkFOV = 60f;
public float sprintFOVStepTime = 0.1f;
public class Baker : Baker<NetcodePlayerInputAuthoring>
{
public override void Bake(NetcodePlayerInputAuthoring authoring)
{
Entity entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new NetcodePlayerInput());
AddComponent(entity, new PlayerSprintData
{
isSprinting = false,
isSprintCooldown = false,
sprintRemaining = authoring.sprintRemaining,
sprintDuration = authoring.sprintDuration,
sprintSpeed = authoring.sprintSpeed,
walkSpeed = authoring.walkSpeed,
sprintCooldown = 0f,
sprintCooldownReset = authoring.sprintCooldownReset,
sprintFOV = authoring.sprintFOV,
walkFOV = authoring.walkFOV,
sprintFOVStepTime = authoring.sprintFOVStepTime
});
AddComponent(entity, new PlayerAttackData());
AddComponent(entity, new PlayerDefenceData());
}
}
}
public struct NetcodePlayerInput : IInputComponentData
{
public float2 inputVector;
}
public struct PlayerSprintData : IComponentData
{
public bool isSprinting;
public bool isSprintCooldown;
public float sprintRemaining;
public float sprintDuration;
public float sprintSpeed;
public float walkSpeed;
public float sprintCooldown;
public float sprintCooldownReset;
public float sprintFOV;
public float walkFOV;
public float sprintFOVStepTime;
}
public struct PlayerAttackData : IComponentData
{
public float attackCooldownTimer;
}
public struct PlayerDefenceData : IComponentData
{
public float defenceCooldownTimer;
}
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using System;
using UnityEngine;
public interface IInputHandler
{
event Action<Vector2> MoveEvent;
event Action<Vector2> LookEvent;
event Action InteractEvent;
event Action JumpEvent;
event Action AttackEvent;
event Action<bool> SprintEvent;
event Action<bool> CrouchEvent;
event Action<bool> DefenceEvent;
void SimulateMove(Vector2 movement);
void SimulateInteract();
void SimulateSprint(bool isSprinting);
}
\ No newline at end of file
fileFormatVersion: 2
guid: d46d1e8601bcf2d4ea4a52c07e5b234c
\ No newline at end of file
public interface ISwitchPlayerMap
{
public void TurnOffPlayerControls();
public void TurnOnPlayerControls();
}
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using System;
using UnityEngine;
using UnityEngine.InputSystem;
[CreateAssetMenu(fileName = "InputReader", menuName = "Scriptable Objects/InputReader")]
public class InputReader : ScriptableObject, InputSystem_Actions.IPlayerActions, IInputHandler, ISwitchPlayerMap
{
private InputSystem_Actions inputActions;
public event Action<Vector2> MoveEvent;
public event Action<Vector2> LookEvent;
public event Action InteractEvent;
public event Action JumpEvent;
public event Action AttackEvent;
public event Action<bool> SprintEvent;
public event Action<bool> CrouchEvent;
public event Action<bool> DefenceEvent;
public void InitializeInput()
{
if (inputActions == null)
{
inputActions = new InputSystem_Actions();
inputActions.Player.SetCallbacks(this);
}
inputActions.Enable();
}
private void OnDisable()
{
if (inputActions != null)
{
inputActions.Disable();
inputActions.Player.RemoveCallbacks(this);
inputActions.Dispose();
}
}
public void OnMove(InputAction.CallbackContext context)
{
if (context.performed)
{
MoveEvent?.Invoke(context.ReadValue<Vector2>());
}
else
{
MoveEvent?.Invoke(Vector2.zero);
}
}
public void OnLook(InputAction.CallbackContext context)
{
if (context.performed)
{
LookEvent?.Invoke(context.ReadValue<Vector2>());
}
else
{
LookEvent?.Invoke(new Vector2(0, 0));
}
}
public void OnAttack(InputAction.CallbackContext context)
{
if (context.performed)
{
AttackEvent?.Invoke();
}
}
public void OnDefence(InputAction.CallbackContext context)
{
if (context.performed)
{
DefenceEvent?.Invoke(true);
}
else if (context.canceled)
{
DefenceEvent?.Invoke(false);
}
}
public void OnInteract(InputAction.CallbackContext context)
{
if (context.performed)
{
InteractEvent?.Invoke();
}
}
public void OnCrouch(InputAction.CallbackContext context)
{
if (context.performed)
{
CrouchEvent?.Invoke(true);
}
else
{
CrouchEvent?.Invoke(false);
}
}
public void OnJump(InputAction.CallbackContext context)
{
if (context.performed)
{
JumpEvent?.Invoke();
}
}
public void OnSprint(InputAction.CallbackContext context)
{
if (context.performed)
{
SprintEvent?.Invoke(true);
}
else
{
SprintEvent?.Invoke(false);
}
}
public void SimulateMove(Vector2 movement)
{
throw new NotImplementedException();
}
public void SimulateInteract()
{
throw new NotImplementedException();
}
public void SimulateSprint(bool isSprinting)
{
throw new NotImplementedException();
}
public void TurnOffPlayerControls()
{
inputActions.Player.Disable();
}
public void TurnOnPlayerControls()
{
inputActions.Player.Enable();
}
}
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using Unity.Burst; using Unity.Burst;
using Unity.Entities; using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode; using Unity.NetCode;
using Unity.Transforms;
using UnityEngine; using UnityEngine;
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)] [WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
...@@ -9,16 +11,20 @@ partial struct GoInGameServerSystem : ISystem ...@@ -9,16 +11,20 @@ partial struct GoInGameServerSystem : ISystem
[BurstCompile] [BurstCompile]
public void OnCreate(ref SystemState state) public void OnCreate(ref SystemState state)
{ {
EntityQueryBuilder entityQueryBuilder = new EntityQueryBuilder(Unity.Collections.Allocator.Temp) state.RequireForUpdate<EntititesReferences>();
.WithAll<GoInGameRequestRpc>().WithAll<ReceiveRpcCommandRequest>(); state.RequireForUpdate<NetworkId>();
state.RequireForUpdate(state.GetEntityQuery(entityQueryBuilder)); // EntityQueryBuilder entityQueryBuilder = new EntityQueryBuilder(Unity.Collections.Allocator.Temp)
entityQueryBuilder.Dispose(); // .WithAll<GoInGameRequestRpc>().WithAll<ReceiveRpcCommandRequest>();
// state.RequireForUpdate(state.GetEntityQuery(entityQueryBuilder));
// entityQueryBuilder.Dispose();
} }
[BurstCompile] [BurstCompile]
public void OnUpdate(ref SystemState state) public void OnUpdate(ref SystemState state)
{ {
EntityCommandBuffer entityCommandBuffer = new EntityCommandBuffer(Unity.Collections.Allocator.Temp); EntityCommandBuffer entityCommandBuffer = new EntityCommandBuffer(Unity.Collections.Allocator.Temp);
EntititesReferences entititesReferences = SystemAPI.GetSingleton<EntititesReferences>();
foreach (( foreach ((
RefRO<ReceiveRpcCommandRequest> receiveRpcCommandRequest, RefRO<ReceiveRpcCommandRequest> receiveRpcCommandRequest,
Entity entity) in Entity entity) in
...@@ -28,7 +34,27 @@ partial struct GoInGameServerSystem : ISystem ...@@ -28,7 +34,27 @@ partial struct GoInGameServerSystem : ISystem
entityCommandBuffer.AddComponent<NetworkStreamInGame>(receiveRpcCommandRequest.ValueRO.SourceConnection); entityCommandBuffer.AddComponent<NetworkStreamInGame>(receiveRpcCommandRequest.ValueRO.SourceConnection);
Debug.Log("Client Connected to Server"); Debug.Log("Client Connected to Server");
entityCommandBuffer.DestroyEntity(entity); entityCommandBuffer.DestroyEntity(entity);
// Instantiate player entity and place randomly on the x axis -+10
Entity playerEntity = entityCommandBuffer.Instantiate(entititesReferences.playerPrefabEntity);
entityCommandBuffer.SetComponent(playerEntity, LocalTransform.FromPosition(new float3(
UnityEngine.Random.Range(-10, +10), 0, 0)));
// Add GhostOwner component to connecting player that sent the connection rpc
NetworkId networkId = SystemAPI.GetComponent<NetworkId>(receiveRpcCommandRequest.ValueRO.SourceConnection);
entityCommandBuffer.AddComponent(playerEntity, new GhostOwner
{
NetworkId = networkId.Value
});
// This destroys the player entity if the that client has disconnected
entityCommandBuffer.AppendToBuffer(receiveRpcCommandRequest.ValueRO.SourceConnection, new LinkedEntityGroup
{
Value = playerEntity
});
} }
entityCommandBuffer.Playback(state.EntityManager); entityCommandBuffer.Playback(state.EntityManager);
} }
......
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using Unity.Burst;
using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using UnityEngine;
[UpdateInGroup(typeof(GhostInputSystemGroup))]
public partial class NetcodePlayerInputSystem : SystemBase
{
private InputSystem_Actions _inputActions;
protected override void OnCreate()
{
_inputActions = new InputSystem_Actions();
_inputActions.Enable();
RequireForUpdate<NetworkStreamInGame>();
RequireForUpdate<NetcodePlayerInput>();
}
protected override void OnUpdate()
{
foreach (RefRW<NetcodePlayerInput> netcodePlayerInput in SystemAPI.Query<RefRW<NetcodePlayerInput>>()
.WithAll<GhostOwnerIsLocal>())
{
netcodePlayerInput.ValueRW.inputVector = _inputActions.Player.Move.ReadValue<Vector2>();
}
}
protected override void OnDestroy()
{
base.OnDestroy();
_inputActions.Disable();
}
}
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using Unity.Burst;
using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using Unity.Physics;
using Unity.Transforms;
using UnityEngine;
[UpdateInGroup(typeof(PredictedSimulationSystemGroup))]
partial struct NetcodePlayerMovementSystem : ISystem
{
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
float deltaTime = SystemAPI.Time.DeltaTime;
foreach ((RefRO<NetcodePlayerInput> netcodePlayerInput, RefRW<PhysicsVelocity> physicsVelocity,
RefRW<LocalTransform> localTransform, RefRW<PlayerSprintData> sprintData)
in SystemAPI
.Query<RefRO<NetcodePlayerInput>, RefRW<PhysicsVelocity>, RefRW<LocalTransform>,
RefRW<PlayerSprintData>>()
.WithAll<Simulate>())
{
Debug.Log("Updating player movement and camera follow");
float3 moveVector = new float3(netcodePlayerInput.ValueRO.inputVector.x, 0,
netcodePlayerInput.ValueRO.inputVector.y);
float moveSpeed = sprintData.ValueRO.isSprinting
? sprintData.ValueRO.sprintSpeed
: sprintData.ValueRO.walkSpeed;
// Update sprinting logic
if (sprintData.ValueRO.isSprinting && !sprintData.ValueRO.isSprintCooldown)
{
sprintData.ValueRW.sprintRemaining -= deltaTime;
if (sprintData.ValueRW.sprintRemaining <= 0)
{
sprintData.ValueRW.isSprinting = false;
sprintData.ValueRW.isSprintCooldown = true;
}
}
else
{
sprintData.ValueRW.sprintRemaining = math.clamp(sprintData.ValueRW.sprintRemaining + deltaTime, 0,
sprintData.ValueRO.sprintDuration);
}
if (sprintData.ValueRO.isSprintCooldown)
{
sprintData.ValueRW.sprintCooldown -= deltaTime;
if (sprintData.ValueRW.sprintCooldown <= 0)
{
sprintData.ValueRW.isSprintCooldown = false;
sprintData.ValueRW.sprintCooldown = sprintData.ValueRO.sprintCooldownReset;
}
}
// Apply instant movement
physicsVelocity.ValueRW.Linear = moveVector * moveSpeed;
// Optionally, update the rotation to face the movement direction
if (!math.all(moveVector == float3.zero))
{
quaternion targetRotation = quaternion.LookRotationSafe(moveVector, math.up());
localTransform.ValueRW.Rotation = math.slerp(localTransform.ValueRO.Rotation, targetRotation, 0.1f);
}
}
}
}
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using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions shared by several command buffer types.
/// </summary>
public interface IBaseCommandBuffer
{
/// <summary>Wraps [SetInvertCulling](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html) on a CommandBuffer.</summary>
/// <param name="invertCulling">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html)</param>
public void SetInvertCulling(bool invertCulling) ;
/// <summary>Wraps [SetViewport](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html) on a CommandBuffer.</summary>
/// <param name="pixelRect">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html)</param>
public void SetViewport(Rect pixelRect) ;
/// <summary>Wraps [EnableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html) on a CommandBuffer.</summary>
/// <param name="scissor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html)</param>
public void EnableScissorRect(Rect scissor) ;
/// <summary>Wraps [DisableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableScissorRect.html) on a CommandBuffer.</summary>
public void DisableScissorRect() ;
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(int nameID, float value) ;
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(int nameID, int value) ;
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(int nameID, int value) ;
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(int nameID, Vector4 value) ;
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(int nameID, Color value) ;
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(int nameID, Matrix4x4 value) ;
/// <summary>Wraps [EnableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html)</param>
public void EnableShaderKeyword(string keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(in GlobalKeyword keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(Material material, in LocalKeyword keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword) ;
/// <summary>Wraps [DisableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html)</param>
public void DisableShaderKeyword(string keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(in GlobalKeyword keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(Material material, in LocalKeyword keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(in GlobalKeyword keyword, bool value) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(Material material, in LocalKeyword keyword, bool value) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value) ;
/// <summary>Wraps [SetViewProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="view">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
/// <param name="proj">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) ;
/// <summary>Wraps [SetGlobalDepthBias](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html) on a CommandBuffer.</summary>
/// <param name="bias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
/// <param name="slopeBias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
public void SetGlobalDepthBias(float bias, float slopeBias) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, float[] values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, Vector4[] values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) ;
/// <summary>Wraps [SetLateLatchProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="projectionMat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html)</param>
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat) ;
/// <summary>Wraps [MarkLateLatchMatrixShaderPropertyID](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
/// <param name="shaderPropertyID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID) ;
/// <summary>Wraps [UnmarkLateLatchMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html)</param>
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(string name) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(string name) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(CustomSampler sampler) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(CustomSampler sampler) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(ProfilerMarker marker) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(ProfilerMarker marker) ;
/// <summary>Wraps [IncrementUpdateCount](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html) on a CommandBuffer.</summary>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html)</param>
public void IncrementUpdateCount(RenderTargetIdentifier dest) ;
/// <summary>Wraps [SetupCameraProperties](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html) on a CommandBuffer.</summary>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html)</param>
public void SetupCameraProperties(Camera camera) ;
/// <summary>Wraps [InvokeOnRenderObjectCallbacks](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.InvokeOnRenderObjectCallbacks.html) on a CommandBuffer.</summary>
public void InvokeOnRenderObjectCallbacks() ;
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(string name, float value) ;
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(string name, int value) ;
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(string name, int value) ;
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(string name, Vector4 value) ;
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(string name, Color value) ;
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(string name, Matrix4x4 value) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, List<float> values) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, List<float> values) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, float[] values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, List<Vector4> values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, List<Vector4> values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, Vector4[] values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, ComputeBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, ComputeBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, GraphicsBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, GraphicsBuffer value) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size) ;
/// <summary>Wraps [SetShadowSamplingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html) on a CommandBuffer.</summary>
/// <param name="shadowmap">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) ;
/// <summary>Wraps [SetSinglePassStereo](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html) on a CommandBuffer.</summary>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html)</param>
public void SetSinglePassStereo(SinglePassStereoMode mode) ;
/// <summary>Wraps [IssuePluginEvent](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
public void IssuePluginEvent(IntPtr callback, int eventID) ;
/// <summary>Wraps [IssuePluginEventAndData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data) ;
/// <summary>Wraps [IssuePluginCustomBlit](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="command">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="source">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandParam">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags) ;
/// <summary>Wraps [IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="targetTexture">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="userData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData) ;
}
}
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to a compute command buffer.
/// </summary>
public interface IComputeCommandBuffer : IBaseCommandBuffer
{
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val) ;
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, int nameID, int val) ;
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val) ;
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values) ;
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val) ;
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue) ;
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, string name, float val) ;
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, string name, int val) ;
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val) ;
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values) ;
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val) ;
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values) ;
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values) ;
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values) ;
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values) ;
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel, RenderTextureSubElement element) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel, RenderTextureSubElement element) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsX">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsY">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsZ">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, GraphicsBuffer indirectBuffer, uint argsOffset) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="relativeOrigin">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, Vector3 relativeOrigin) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="buildSettings">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, BuildSettings buildSettings) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, TextureHandle rt) ;
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, TextureHandle rt) ;
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, string name, float val) ;
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val) ;
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, string name, params float[] values) ;
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, params float[] values) ;
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val) ;
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val) ;
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values) ;
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values) ;
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val) ;
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val) ;
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values) ;
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values) ;
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val) ;
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val) ;
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values) ;
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values) ;
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera) ;
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="argsBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, GraphicsBuffer argsBuffer, uint argsOffset, Camera camera) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, ComputeBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, ComputeBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) ;
}
}
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to a rasterization command buffer.
/// </summary>
public interface IRasterCommandBuffer : IBaseCommandBuffer
{
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth, uint stencil) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color backgroundColor, float depth, uint stencil) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color[] backgroundColors, float depth, uint stencil) ;
/// <summary>Wraps [SetInstanceMultiplier](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html) on a CommandBuffer.</summary>
/// <param name="multiplier">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html)</param>
public void SetInstanceMultiplier(uint multiplier) ;
/// <summary>Wraps [SetFoveatedRenderingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html) on a CommandBuffer.</summary>
/// <param name="foveatedRenderingMode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html)</param>
public void SetFoveatedRenderingMode(FoveatedRenderingMode foveatedRenderingMode) ;
/// <summary>Wraps [SetWireframe](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html) on a CommandBuffer.</summary>
/// <param name="enable">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html)</param>
public void SetWireframe(bool enable) ;
/// <summary>Wraps [ConfigureFoveatedRendering](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html) on a CommandBuffer.</summary>
/// <param name="platformData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html)</param>
public void ConfigureFoveatedRendering(IntPtr platformData) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material) ;
/// <summary>Wraps [DrawMultipleMeshes](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html) on a CommandBuffer.</summary>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="meshes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="subsetIndices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
public void DrawMultipleMeshes(Matrix4x4[] matrices, Mesh[] meshes, int[] subsetIndices, int count, Material material, int shaderPass, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material) ;
/// <summary>Wraps [DrawRendererList](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html) on a CommandBuffer.</summary>
/// <param name="rendererList">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html)</param>
public void DrawRendererList(RendererList rendererList) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices) ;
/// <summary>Wraps [DrawMeshInstancedProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
public void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, int shaderPass, int count, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawOcclusionMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html) on a CommandBuffer.</summary>
/// <param name="normalizedCamViewport">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html)</param>
public void DrawOcclusionMesh(RectInt normalizedCamViewport) ;
}
}
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to an unsafe command buffer.
/// </summary>
public interface IUnsafeCommandBuffer : IBaseCommandBuffer, IRasterCommandBuffer, IComputeCommandBuffer
{
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [Clear](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.Clear.html) on a CommandBuffer.</summary>
public void Clear() ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="loadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="storeAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding) ;
}
}
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
"com.unity.multiplayer.center": "1.0.0", "com.unity.multiplayer.center": "1.0.0",
"com.unity.multiplayer.playmode": "1.3.3", "com.unity.multiplayer.playmode": "1.3.3",
"com.unity.netcode": "1.4.0", "com.unity.netcode": "1.4.0",
"com.unity.physics": "1.3.9", "com.unity.physics": "1.3.10",
"com.unity.render-pipelines.universal": "17.0.3", "com.unity.render-pipelines.universal": "17.0.3",
"com.unity.test-framework": "1.4.5", "com.unity.test-framework": "1.4.5",
"com.unity.timeline": "1.8.7", "com.unity.timeline": "1.8.7",
......
...@@ -27,7 +27,7 @@ ...@@ -27,7 +27,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.collections": { "com.unity.collections": {
"version": "2.5.2", "version": "2.5.3",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
...@@ -40,23 +40,23 @@ ...@@ -40,23 +40,23 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.entities": { "com.unity.entities": {
"version": "1.3.9", "version": "1.3.10",
"depth": 0, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.burst": "1.8.18", "com.unity.burst": "1.8.18",
"com.unity.collections": "2.5.2", "com.unity.collections": "2.5.3",
"com.unity.mathematics": "1.3.2", "com.unity.mathematics": "1.3.2",
"com.unity.modules.audio": "1.0.0", "com.unity.modules.audio": "1.0.0",
"com.unity.serialization": "3.1.1", "com.unity.serialization": "3.1.2",
"com.unity.profiling.core": "1.0.2", "com.unity.profiling.core": "1.0.2",
"com.unity.modules.physics": "1.0.0", "com.unity.modules.physics": "1.0.0",
"com.unity.nuget.mono-cecil": "1.11.4", "com.unity.nuget.mono-cecil": "1.11.5",
"com.unity.modules.uielements": "1.0.0", "com.unity.modules.uielements": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0", "com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.scriptablebuildpipeline": "1.21.21", "com.unity.scriptablebuildpipeline": "1.21.25",
"com.unity.test-framework.performance": "3.0.3" "com.unity.test-framework.performance": "3.0.3"
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
...@@ -142,8 +142,8 @@ ...@@ -142,8 +142,8 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.nuget.mono-cecil": { "com.unity.nuget.mono-cecil": {
"version": "1.11.4", "version": "1.11.5",
"depth": 1, "depth": 2,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
...@@ -156,13 +156,13 @@ ...@@ -156,13 +156,13 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.physics": { "com.unity.physics": {
"version": "1.3.9", "version": "1.3.10",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.burst": "1.8.18", "com.unity.burst": "1.8.18",
"com.unity.entities": "1.3.9", "com.unity.entities": "1.3.10",
"com.unity.collections": "2.5.2", "com.unity.collections": "2.5.3",
"com.unity.mathematics": "1.3.2", "com.unity.mathematics": "1.3.2",
"com.unity.modules.imgui": "1.0.0", "com.unity.modules.imgui": "1.0.0",
"com.unity.test-framework": "1.4.5", "com.unity.test-framework": "1.4.5",
......
...@@ -9,5 +9,5 @@ EditorBuildSettings: ...@@ -9,5 +9,5 @@ EditorBuildSettings:
path: Assets/_Game/Scenes/GameScene.unity path: Assets/_Game/Scenes/GameScene.unity
guid: 99c9720ab356a0642a771bea13969a05 guid: 99c9720ab356a0642a771bea13969a05
m_configObjects: m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3} com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 14b037eabac02c946b6a54f5e7289a64, type: 3}
m_UseUCBPForAssetBundles: 0 m_UseUCBPForAssetBundles: 0
...@@ -551,6 +551,9 @@ PlayerSettings: ...@@ -551,6 +551,9 @@ PlayerSettings:
- serializedVersion: 3 - serializedVersion: 3
m_BuildTarget: Android m_BuildTarget: Android
m_Formats: 03000000 m_Formats: 03000000
- serializedVersion: 3
m_BuildTarget: WebGL
m_Formats: 05000000
playModeTestRunnerEnabled: 0 playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0 runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1 actionOnDotNetUnhandledException: 1
......
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