Debug.Log($"[Server] Client ID {clientId} successfully loaded the scene.");
}
elseif(clientsTimedOut.Contains(clientId))
{
Debug.LogWarning($"[Server] Client ID {clientId} timed out during scene load.");
}
else
{
Debug.LogWarning(
$"[Server] Client ID {clientId} from initial connection list neither completed nor timed out during scene load. This might indicate a disconnection or other issue.");