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Multiplayer-arena-game-GameObjects
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Commit
56f8c54a
authored
Jan 19, 2025
by
alsunj
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spawn 2 keys by server when the timer runs out
parent
34572d18
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4 changed files
with
22 additions
and
9 deletions
Assets/DefaultNetworkPrefabs.asset
Assets/_Game/Code/Managers/GameManager.cs
Assets/_Game/Code/Managers/GameManager.cs.meta
Assets/_Game/Scenes/SC.unity
Assets/DefaultNetworkPrefabs.asset
View file @
56f8c54a
...
...
@@ -20,11 +20,6 @@ MonoBehaviour:
SourceHashToOverride
:
0
OverridingTargetPrefab
:
{
fileID
:
0
}
-
Override
:
0
Prefab
:
{
fileID
:
334567762338569054
,
guid
:
dc502d59cef13ed40b07aa18bd1a4167
,
type
:
3
}
SourcePrefabToOverride
:
{
fileID
:
0
}
SourceHashToOverride
:
0
OverridingTargetPrefab
:
{
fileID
:
0
}
-
Override
:
0
Prefab
:
{
fileID
:
8050255731901760503
,
guid
:
1d9ae894a89fd38449f1ce889f52d1ad
,
type
:
3
}
SourcePrefabToOverride
:
{
fileID
:
0
}
SourceHashToOverride
:
0
...
...
Assets/_Game/Code/Managers/GameManager.cs
View file @
56f8c54a
...
...
@@ -5,6 +5,8 @@ using UnityEngine;
public
class
GameManager
:
NetworkBehaviour
{
[
SerializeField
]
private
GameObject
keyPrefab
;
private
TextMeshProUGUI
_timerText
;
private
float
_initialTimer
=
10f
;
private
float
_startGameTimer
=
10f
;
...
...
@@ -79,10 +81,16 @@ public class GameManager : NetworkBehaviour
[
ServerRpc
]
private
void
TimersEndedServerRpc
()
{
// Logic to handle when timers have ended
Debug
.
Log
(
"Timers have ended."
);
for
(
int
i
=
0
;
i
<
2
;
i
++)
{
Vector3
spawnPosition
=
new
Vector3
(
10
+
UnityEngine
.
Random
.
Range
(-
5f
,
5f
),
0
,
10
+
Random
.
Range
(-
5f
,
5f
));
GameObject
obj
=
Instantiate
(
keyPrefab
,
spawnPosition
,
Quaternion
.
identity
);
obj
.
GetComponent
<
NetworkObject
>().
Spawn
();
}
}
[
ServerRpc
(
RequireOwnership
=
false
)]
public
void
RequestTimerStateServerRpc
(
ServerRpcParams
rpcParams
=
default
)
{
...
...
Assets/_Game/Code/Managers/GameManager.cs.meta
View file @
56f8c54a
fileFormatVersion: 2
guid: 9c71552cd67eabf489fab4fe0d80a0f9
\ No newline at end of file
guid: 9c71552cd67eabf489fab4fe0d80a0f9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
- keyPrefab: {fileID: 8050255731901760503, guid: 1d9ae894a89fd38449f1ce889f52d1ad, type: 3}
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/_Game/Scenes/SC.unity
View file @
56f8c54a
...
...
@@ -1020,6 +1020,7 @@ MonoBehaviour:
m_Name
:
m_EditorClassIdentifier
:
ShowTopMostFoldoutHeaderGroup
:
1
keyPrefab
:
{
fileID
:
8050255731901760503
,
guid
:
1d9ae894a89fd38449f1ce889f52d1ad
,
type
:
3
}
---
!u!4
&405720569
Transform
:
m_ObjectHideFlags
:
0
...
...
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