Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Multiplayer-arena-game
/
Multiplayer-arena-game-GameObjects
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
665dc919
authored
Jan 15, 2025
by
alsunj
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
improve player movement
parent
d4490503
Show whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
300 additions
and
43 deletions
Assets/_Game/Code/Player/PlayerAnimator.cs
Assets/_Game/Code/Player/PlayerController.cs
Assets/_Game/Input/InputReader.asset
Assets/_Game/Input/InputReader.asset.meta
Assets/_Game/Input/InputReader.cs
Assets/_Game/Scenes/SC.unity
ProjectSettings/EditorBuildSettings.asset
ProjectSettings/EditorSettings.asset
ProjectSettings/ProjectSettings.asset
Assets/_Game/Code/Player/PlayerAnimator.cs
View file @
665dc919
...
@@ -15,10 +15,10 @@ public class PlayerAnimator : NetworkBehaviour
...
@@ -15,10 +15,10 @@ public class PlayerAnimator : NetworkBehaviour
private
void
Update
()
private
void
Update
()
{
{
if
(!
IsOwner
)
//
if (!IsOwner)
{
//
{
return
;
//
return;
}
//
}
_animator
.
SetBool
(
IS_WALKING
,
_playerController
.
IsWalking
());
_animator
.
SetBool
(
IS_WALKING
,
_playerController
.
IsWalking
());
}
}
...
...
Assets/_Game/Code/Player/PlayerController.cs
View file @
665dc919
using
System
;
using
System
;
using
Unity.Netcode
;
using
Unity.Netcode
;
using
Unity.VisualScripting
;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.InputSystem
;
using
UnityEngine.Serialization
;
using
UnityEngine.Serialization
;
public
class
PlayerController
:
NetworkBehaviour
public
class
PlayerController
:
NetworkBehaviour
{
{
[
SerializeField
]
private
PlayerInteractionSettings
_playerInteractionSettings
;
[
SerializeField
]
private
PlayerInteractionSettings
playerInteractionSettings
;
[
SerializeField
]
private
float
_speed
=
2f
;
[
SerializeField
]
private
float
speed
=
2f
;
[
SerializeField
]
private
InputReader
_inputReader
;
private
Rigidbody
_rb
;
private
Rigidbody
_rb
;
[
SerializeField
]
private
Camera
_camera
;
private
Camera
_camera
;
public
Vector3
offset
=
new
Vector3
(
0
,
7.4f
,
-
6.4f
);
public
Vector3
offset
=
new
Vector3
(
0
,
7.4f
,
-
6.4f
);
public
Vector3
eulerAngles
=
new
Vector3
(
40.45f
,
0
,
0
);
private
bool
_isWalking
;
//camera public Vector3 eulerAngles = new Vector3(40.45f, 0, 0);
private
Vector2
_movementInput
;
public
float
fov
=
60
;
void
Start
()
public
bool
enableSprint
=
true
;
public
bool
unlimitedSprint
=
false
;
public
float
sprintSpeed
=
7f
;
public
float
sprintDuration
=
5f
;
public
float
sprintCooldown
=
.
5f
;
public
float
sprintFOV
=
80f
;
public
float
sprintFOVStepTime
=
10f
;
public
float
zoomStepTime
=
5f
;
public
bool
playerCanMove
=
true
;
public
float
walkSpeed
=
5f
;
public
bool
_isWalking
=
false
;
public
float
maxVelocityChange
=
10f
;
// Internal Variables
private
bool
_isSprinting
=
false
;
private
float
_sprintRemaining
;
private
bool
_isSprintCooldown
=
false
;
private
float
_sprintCooldownReset
;
// Internal Variables
private
Vector3
_jointOriginalPos
;
private
float
_timer
=
0
;
private
float
_walkingSoundTimer
=
0
;
private
bool
_isWalkingSoundCooldown
=
false
;
private
float
_sprintingSoundTimer
=
0
;
private
bool
_isSprintingSoundCooldown
=
false
;
private
void
OnEnable
()
{
if
(
_inputReader
!=
null
)
{
_inputReader
.
MoveEvent
+=
OnMove
;
_inputReader
.
InteractEvent
+=
OnInteract
;
_inputReader
.
SprintEvent
+=
OnSprint
;
}
}
private
void
OnDisable
()
{
if
(
_inputReader
!=
null
)
{
_inputReader
.
MoveEvent
-=
OnMove
;
_inputReader
.
InteractEvent
-=
OnInteract
;
_inputReader
.
SprintEvent
-=
OnSprint
;
}
}
private
void
Start
()
{
{
_camera
=
GetComponentInChildren
<
Camera
>();
_camera
=
GetComponentInChildren
<
Camera
>();
_inputReader
.
InitializeInput
();
_rb
=
GetComponent
<
Rigidbody
>();
_rb
=
GetComponent
<
Rigidbody
>();
_rb
.
isKinematic
=
false
;
// Ensure isKinematic is false
}
}
void
Update
(
)
private
void
OnSprint
(
bool
state
)
{
{
// if (!IsOwner)
_isSprinting
=
state
;
// {
}
// return;
// }
if
(
Input
.
GetKeyDown
(
KeyCode
.
E
)
)
private
void
OnMove
(
Vector2
movement
)
{
{
CheckForInteractableCollision
();
_movementInput
=
movement
;
}
private
void
Update
()
{
if
(
enableSprint
)
{
if
(
_isSprinting
&&
!
_isSprintCooldown
)
{
if
(
_isSprintingSoundCooldown
)
{
// if flash is on cooldown, increase the timer
_sprintingSoundTimer
+=
Time
.
deltaTime
;
// if the timer is greater than the cooldown, refresh the cooldown boolean and reset the timer
if
(
_sprintingSoundTimer
>=
0.3f
)
{
_isSprintingSoundCooldown
=
false
;
_sprintingSoundTimer
=
0f
;
}
}
if
(!
_isSprintingSoundCooldown
)
{
_isSprintingSoundCooldown
=
true
;
}
_camera
.
fieldOfView
=
Mathf
.
Lerp
(
_camera
.
fieldOfView
,
sprintFOV
,
sprintFOVStepTime
*
Time
.
deltaTime
);
// Drain sprint remaining while sprinting
if
(!
unlimitedSprint
)
{
_sprintRemaining
-=
1
*
Time
.
deltaTime
;
if
(
_sprintRemaining
<=
0
)
{
_isSprinting
=
false
;
_isSprintCooldown
=
true
;
}
}
}
else
{
// Regain sprint while not sprinting
_sprintRemaining
=
Mathf
.
Clamp
(
_sprintRemaining
+=
1
*
Time
.
deltaTime
,
0
,
sprintDuration
);
_camera
.
fieldOfView
=
Mathf
.
Lerp
(
_camera
.
fieldOfView
,
fov
,
zoomStepTime
*
Time
.
deltaTime
);
}
}
UpdateMovement
();
// Handles sprint cooldown
// When sprint remaining == 0 stops sprint ability until hitting cooldown
if
(
_isSprintCooldown
)
{
sprintCooldown
-=
1
*
Time
.
deltaTime
;
if
(
sprintCooldown
<=
0
)
{
_isSprintCooldown
=
false
;
}
}
else
{
sprintCooldown
=
_sprintCooldownReset
;
}
}
}
}
private
void
UpdateMovement
()
private
void
FixedUpdate
()
{
{
float
moveHorizontal
=
Input
.
GetAxis
(
"Horizontal"
);
#
region
Movement
float
moveVertical
=
Input
.
GetAxis
(
"Vertical"
);
Vector3
movement
=
new
Vector3
(
moveHorizontal
,
0.0f
,
moveVertical
).
normalized
*
_speed
*
Time
.
fixedDeltaTime
;
if
(
playerCanMove
)
if
(
movement
!=
Vector3
.
zero
)
{
// Use the input from _movementInput to determine movement
Vector3
targetVelocity
=
new
Vector3
(
_movementInput
.
x
,
0
,
_movementInput
.
y
);
// Checks if player is walking and is grounded
if
(
targetVelocity
.
x
!=
0
||
targetVelocity
.
z
!=
0
)
{
{
_rb
.
MovePosition
(
transform
.
position
+
movement
);
Debug
.
Log
(
movement
);
Quaternion
targetRotation
=
Quaternion
.
LookRotation
(
movement
);
transform
.
rotation
=
Quaternion
.
Slerp
(
transform
.
rotation
,
targetRotation
,
_speed
);
_camera
.
transform
.
rotation
=
Quaternion
.
Slerp
(
_camera
.
transform
.
rotation
,
targetRotation
*
Quaternion
.
Euler
(
eulerAngles
),
_speed
);
_isWalking
=
true
;
_isWalking
=
true
;
if
(
_isWalkingSoundCooldown
)
{
// if flash is on cooldown, increase the timer
_walkingSoundTimer
+=
Time
.
fixedDeltaTime
;
// if the timer is greater than the cooldown, refresh the cooldown boolean and reset the timer
if
(
_walkingSoundTimer
>=
0.5f
)
{
_isWalkingSoundCooldown
=
false
;
_walkingSoundTimer
=
0f
;
}
}
if
(!
_isWalkingSoundCooldown
)
{
_isWalkingSoundCooldown
=
true
;
}
}
}
else
else
{
{
_isWalking
=
false
;
_isWalking
=
false
;
}
}
// All movement calculations while sprint is active
if
(
enableSprint
&&
_isSprinting
&&
_sprintRemaining
>
0f
&&
!
_isSprintCooldown
)
{
targetVelocity
=
transform
.
TransformDirection
(
targetVelocity
)
*
sprintSpeed
;
Vector3
velocity
=
_rb
.
linearVelocity
;
Vector3
velocityChange
=
(
targetVelocity
-
velocity
);
velocityChange
.
x
=
Mathf
.
Clamp
(
velocityChange
.
x
,
-
maxVelocityChange
,
maxVelocityChange
);
velocityChange
.
z
=
Mathf
.
Clamp
(
velocityChange
.
z
,
-
maxVelocityChange
,
maxVelocityChange
);
velocityChange
.
y
=
0
;
if
(
velocityChange
.
x
!=
0
||
velocityChange
.
z
!=
0
)
{
_isSprinting
=
true
;
}
_rb
.
AddForce
(
velocityChange
,
ForceMode
.
VelocityChange
);
}
// All movement calculations while walking
else
{
_isSprinting
=
false
;
targetVelocity
=
transform
.
TransformDirection
(
targetVelocity
)
*
walkSpeed
;
Vector3
velocity
=
_rb
.
linearVelocity
;
Vector3
velocityChange
=
(
targetVelocity
-
velocity
);
velocityChange
.
x
=
Mathf
.
Clamp
(
velocityChange
.
x
,
-
maxVelocityChange
,
maxVelocityChange
);
velocityChange
.
z
=
Mathf
.
Clamp
(
velocityChange
.
z
,
-
maxVelocityChange
,
maxVelocityChange
);
velocityChange
.
y
=
0
;
_rb
.
AddForce
(
velocityChange
,
ForceMode
.
VelocityChange
);
}
if
(
targetVelocity
!=
Vector3
.
zero
)
{
Quaternion
targetRotation
=
Quaternion
.
LookRotation
(
targetVelocity
);
transform
.
rotation
=
Quaternion
.
Slerp
(
transform
.
rotation
,
targetRotation
,
speed
*
Time
.
fixedDeltaTime
);
}
}
UpdateCamera
();
UpdateCamera
();
UpdateMovementBooleans
();
#
endregion
}
}
private
void
OnInteract
()
{
Debug
.
Log
(
"Interact"
);
CheckForInteractableCollision
();
}
private
void
UpdateCamera
()
private
void
UpdateCamera
()
{
{
_camera
.
transform
.
position
=
gameObject
.
transform
.
position
+
offset
;
_camera
.
transform
.
localPosition
=
offset
;
_camera
.
transform
.
localRotation
=
Quaternion
.
Euler
(
40.45f
,
0
,
0
);
}
}
private
void
CheckForInteractableCollision
()
private
void
CheckForInteractableCollision
()
{
{
Collider
[]
hitColliders
=
Physics
.
OverlapSphere
(
transform
.
position
,
Collider
[]
hitColliders
=
Physics
.
OverlapSphere
(
transform
.
position
,
_
playerInteractionSettings
.
interactableRadius
,
playerInteractionSettings
.
interactableRadius
,
_
playerInteractionSettings
.
interactableLayer
);
playerInteractionSettings
.
interactableLayer
);
foreach
(
var
hitCollider
in
hitColliders
)
foreach
(
var
hitCollider
in
hitColliders
)
{
{
switch
(
hitCollider
.
GetComponent
<
IInteractable
>())
switch
(
hitCollider
.
GetComponent
<
IInteractable
>())
...
...
Assets/_Game/Input/InputReader.asset
0 → 100644
View file @
665dc919
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!114
&11400000
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
0
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
38046858527cd1b4fa2edbe312d75842
,
type
:
3
}
m_Name
:
InputReader
m_EditorClassIdentifier
:
Assets/_Game/Input/InputReader.asset.meta
0 → 100644
View file @
665dc919
fileFormatVersion: 2
guid: fae963ae99ce6d14d8bbcd54becb58d7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
Assets/_Game/Input/InputReader.cs
View file @
665dc919
...
@@ -5,6 +5,7 @@ using UnityEngine.InputSystem;
...
@@ -5,6 +5,7 @@ using UnityEngine.InputSystem;
[CreateAssetMenu(fileName = "InputReader", menuName = "Scriptable Objects/InputReader")]
[CreateAssetMenu(fileName = "InputReader", menuName = "Scriptable Objects/InputReader")]
public
class
InputReader
:
ScriptableObject
,
InputSystem_Actions
.
IPlayerActions
,
IInputHandler
public
class
InputReader
:
ScriptableObject
,
InputSystem_Actions
.
IPlayerActions
,
IInputHandler
{
{
private
InputSystem_Actions
inputActions
;
public
event
Action
<
Vector2
>
MoveEvent
;
public
event
Action
<
Vector2
>
MoveEvent
;
public
event
Action
<
Vector2
>
LookEvent
;
public
event
Action
<
Vector2
>
LookEvent
;
public
event
Action
InteractEvent
;
public
event
Action
InteractEvent
;
...
@@ -13,6 +14,27 @@ public class InputReader : ScriptableObject, InputSystem_Actions.IPlayerActions,
...
@@ -13,6 +14,27 @@ public class InputReader : ScriptableObject, InputSystem_Actions.IPlayerActions,
public
event
Action
<
bool
>
CrouchEvent
;
public
event
Action
<
bool
>
CrouchEvent
;
public
event
Action
AttackEvent
;
public
event
Action
AttackEvent
;
public
void
InitializeInput
()
{
if
(
inputActions
==
null
)
{
inputActions
=
new
InputSystem_Actions
();
inputActions
.
Player
.
SetCallbacks
(
this
);
}
inputActions
.
Enable
();
}
private
void
OnDisable
()
{
if
(
inputActions
!=
null
)
{
inputActions
.
Disable
();
inputActions
.
Player
.
RemoveCallbacks
(
this
);
inputActions
.
Dispose
();
}
}
public
void
OnMove
(
InputAction
.
CallbackContext
context
)
public
void
OnMove
(
InputAction
.
CallbackContext
context
)
{
{
if
(
context
.
performed
)
if
(
context
.
performed
)
...
@@ -21,7 +43,7 @@ public class InputReader : ScriptableObject, InputSystem_Actions.IPlayerActions,
...
@@ -21,7 +43,7 @@ public class InputReader : ScriptableObject, InputSystem_Actions.IPlayerActions,
}
}
else
else
{
{
MoveEvent
?.
Invoke
(
new
Vector2
(
0
,
0
)
);
MoveEvent
?.
Invoke
(
Vector2
.
zero
);
}
}
}
}
...
...
Assets/_Game/Scenes/SC.unity
View file @
665dc919
...
@@ -152,7 +152,7 @@ Transform:
...
@@ -152,7 +152,7 @@ Transform:
m_ConstrainProportionsScale
:
0
m_ConstrainProportionsScale
:
0
m_Children
:
m_Children
:
-
{
fileID
:
645337607
}
-
{
fileID
:
645337607
}
m_Father
:
{
fileID
:
0
}
m_Father
:
{
fileID
:
1623128584
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
180
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
180
,
z
:
0
}
---
!u!65
&20099878
---
!u!65
&20099878
BoxCollider
:
BoxCollider
:
...
@@ -1159,10 +1159,42 @@ PrefabInstance:
...
@@ -1159,10 +1159,42 @@ PrefabInstance:
propertyPath
:
GlobalObjectIdHash
propertyPath
:
GlobalObjectIdHash
value
:
1048055298
value
:
1048055298
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
3702991396873574320
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
m_IsActive
value
:
1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4346266333506682639
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
fov
value
:
74.36
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4346266333506682639
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
speed
value
:
5
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4346266333506682639
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
walkSpeed
value
:
10.14
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4346266333506682639
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
_inputReader
value
:
objectReference
:
{
fileID
:
11400000
,
guid
:
fae963ae99ce6d14d8bbcd54becb58d7
,
type
:
2
}
-
target
:
{
fileID
:
4346266333506682639
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
unlimitedSprint
value
:
1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4346266333506682639
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
playerInteractionSettings
value
:
objectReference
:
{
fileID
:
11400000
,
guid
:
1bc75bcaab451a44d8a71f0189dc90f8
,
type
:
2
}
-
target
:
{
fileID
:
7039287367920326276
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
-
target
:
{
fileID
:
7039287367920326276
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
m_Name
propertyPath
:
m_Name
value
:
Player
value
:
Player
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
7039287367920326276
,
guid
:
702bb31d143eeaa4792be36b28160445
,
type
:
3
}
propertyPath
:
m_IsActive
value
:
1
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_RemovedComponents
:
[]
m_RemovedGameObjects
:
[]
m_RemovedGameObjects
:
[]
m_AddedGameObjects
:
[]
m_AddedGameObjects
:
[]
...
@@ -1355,7 +1387,8 @@ Transform:
...
@@ -1355,7 +1387,8 @@ Transform:
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_ConstrainProportionsScale
:
0
m_ConstrainProportionsScale
:
0
m_Children
:
[]
m_Children
:
-
{
fileID
:
20099877
}
m_Father
:
{
fileID
:
0
}
m_Father
:
{
fileID
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!1
&1687222682
---
!u!1
&1687222682
...
@@ -1375,7 +1408,7 @@ GameObject:
...
@@ -1375,7 +1408,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!114
&1687222683
---
!u!114
&1687222683
MonoBehaviour
:
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -1645,7 +1678,7 @@ GameObject:
...
@@ -1645,7 +1678,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!114
&1909091470
---
!u!114
&1909091470
MonoBehaviour
:
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -1775,7 +1808,6 @@ SceneRoots:
...
@@ -1775,7 +1808,6 @@ SceneRoots:
-
{
fileID
:
1294522714
}
-
{
fileID
:
1294522714
}
-
{
fileID
:
98077555
}
-
{
fileID
:
98077555
}
-
{
fileID
:
1623128584
}
-
{
fileID
:
1623128584
}
-
{
fileID
:
20099877
}
-
{
fileID
:
1687222685
}
-
{
fileID
:
1687222685
}
-
{
fileID
:
303522006
}
-
{
fileID
:
303522006
}
-
{
fileID
:
865924118
}
-
{
fileID
:
865924118
}
...
...
ProjectSettings/EditorBuildSettings.asset
View file @
665dc919
...
@@ -11,6 +11,9 @@ EditorBuildSettings:
...
@@ -11,6 +11,9 @@ EditorBuildSettings:
-
enabled
:
1
-
enabled
:
1
path
:
Assets/Scenes/Scene.unity
path
:
Assets/Scenes/Scene.unity
guid
:
fb476371a58224b439cbcc569f3d86f0
guid
:
fb476371a58224b439cbcc569f3d86f0
-
enabled
:
1
path
:
Assets/_Game/Scenes/SC.unity
guid
:
4bdbbb25aff08a54098c34d6f75b201b
m_configObjects
:
m_configObjects
:
com.unity.input.settings.actions
:
{
fileID
:
-944628639613478452
,
guid
:
052faaac586de48259a63d0c4782560b
,
type
:
3
}
com.unity.input.settings.actions
:
{
fileID
:
-944628639613478452
,
guid
:
052faaac586de48259a63d0c4782560b
,
type
:
3
}
m_UseUCBPForAssetBundles
:
0
m_UseUCBPForAssetBundles
:
0
ProjectSettings/EditorSettings.asset
View file @
665dc919
...
@@ -25,7 +25,7 @@ EditorSettings:
...
@@ -25,7 +25,7 @@ EditorSettings:
m_AsyncShaderCompilation
:
1
m_AsyncShaderCompilation
:
1
m_PrefabModeAllowAutoSave
:
1
m_PrefabModeAllowAutoSave
:
1
m_EnterPlayModeOptionsEnabled
:
1
m_EnterPlayModeOptionsEnabled
:
1
m_EnterPlayModeOptions
:
0
m_EnterPlayModeOptions
:
1
m_GameObjectNamingDigits
:
1
m_GameObjectNamingDigits
:
1
m_GameObjectNamingScheme
:
0
m_GameObjectNamingScheme
:
0
m_AssetNamingUsesSpace
:
1
m_AssetNamingUsesSpace
:
1
...
...
ProjectSettings/ProjectSettings.asset
View file @
665dc919
...
@@ -945,7 +945,7 @@ PlayerSettings:
...
@@ -945,7 +945,7 @@ PlayerSettings:
qnxGraphicConfPath
:
qnxGraphicConfPath
:
apiCompatibilityLevel
:
6
apiCompatibilityLevel
:
6
captureStartupLogs
:
{}
captureStartupLogs
:
{}
activeInputHandler
:
2
activeInputHandler
:
1
windowsGamepadBackendHint
:
0
windowsGamepadBackendHint
:
0
cloudProjectId
:
3cd49368-e13d-4741-80b2-b4559fc6fe1b
cloudProjectId
:
3cd49368-e13d-4741-80b2-b4559fc6fe1b
framebufferDepthMemorylessMode
:
0
framebufferDepthMemorylessMode
:
0
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment