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Commit
8633100d
authored
Apr 21, 2025
by
alsunj
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targetingmanager
parent
cd4e334d
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12 changed files
with
234 additions
and
165 deletions
Assets/_Game/Art/Models/Characters/Skeleton_Rogue.fbx.meta
Assets/_Game/Code/Enemy/AnimatedEnemy.cs
Assets/_Game/Code/Enemy/Enemy.cs
Assets/_Game/Code/Enemy/EnemySettings.cs
Assets/_Game/Code/Enemy/EnemySpawner.cs
Assets/_Game/Code/Enemy/Rogue.cs
Assets/_Game/Code/Managers/TargetingManager.cs
Assets/_Game/Code/Managers/TargetingManager.cs.meta
Assets/_Game/Prefabs/Enemy/Rogue/RogueAnimation/RogueAnimatorController.controller
Assets/_Game/Prefabs/Managers/Managers.prefab
Assets/_Game/Scenes/SC.unity
Assets/_Game/conf/Enemy/RogueSettings.asset
Assets/_Game/Art/Models/Characters/Skeleton_Rogue.fbx.meta
View file @
8633100d
...
...
@@ -42,7 +42,7 @@ ModelImporter:
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime:
0
loopTime:
1
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
...
...
@@ -499,14 +499,14 @@ ModelImporter:
takeName: 2H_Ranged_Aiming
internalID: -2767709846786070005
firstFrame: 0
lastFrame:
48
lastFrame:
30
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime:
1
loopTime:
0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
...
...
@@ -591,7 +591,7 @@ ModelImporter:
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events:
- time: 0.
28687572
- time: 0.
3486334
functionName: ReceiveTargetShotEventFromAnimator
data:
objectReferenceParameter: {fileID: 11500000, guid: f756dd42a94556a4489ea5f3fa82f1c2, type: 3}
...
...
Assets/_Game/Code/Enemy/AnimatedEnemy.cs
View file @
8633100d
...
...
@@ -6,9 +6,9 @@ public class AnimatedEnemy : Enemy
protected
EnemyAnimator
_enemyAnimator
;
protected
EnemyManager
_enemyManager
;
protected
override
void
InitializeEnemy
()
protected
override
void
InitializeEnemy
(
int
detectionRange
,
LayerMask
targetLayerMask
)
{
base
.
InitializeEnemy
();
base
.
InitializeEnemy
(
detectionRange
,
targetLayerMask
);
_enemyManager
=
GetComponent
<
EnemyManager
>();
if
(
_enemyManager
!=
null
)
{
...
...
Assets/_Game/Code/Enemy/Enemy.cs
View file @
8633100d
...
...
@@ -3,22 +3,19 @@ using UnityEngine;
public
class
Enemy
:
NetworkBehaviour
{
protected
virtual
void
InitializeEnemy
()
{
}
public
void
SetTarget
()
{
}
public
int
DetectionRadius
{
get
;
set
;
}
public
Transform
Target
{
get
;
set
;
}
public
LayerMask
TargetLayerMask
{
get
;
set
;
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void
Start
()
protected
virtual
void
InitializeEnemy
(
int
detectionRange
,
LayerMask
targetLayerMask
)
{
DetectionRadius
=
detectionRange
;
TargetLayerMask
=
targetLayerMask
;
Target
=
null
;
}
// Update is called once per frame
void
Update
()
public
override
void
OnDestroy
()
{
TargetingManager
.
Instance
.
RemoveEnemyFromTargetingList
(
this
);
}
}
\ No newline at end of file
Assets/_Game/Code/Enemy/EnemySettings.cs
View file @
8633100d
...
...
@@ -4,7 +4,7 @@ using UnityEngine;
public
class
EnemySettings
:
ScriptableObject
{
public
LayerMask
targetLayer
;
public
float
detectionRange
=
7f
;
public
float
shootingRange
=
20f
;
public
int
detectionRange
=
7
;
public
int
shootingRange
=
20
;
public
float
shootingDelay
=
1f
;
}
\ No newline at end of file
Assets/_Game/Code/Enemy/EnemySpawner.cs
View file @
8633100d
...
...
@@ -111,6 +111,7 @@ public class EnemySpawner : MonoBehaviour
GameObject
spawnedEnemy
=
Instantiate
(
_rogueEnemyPrefab
,
spawnPosition
,
Quaternion
.
identity
,
gameObject
.
transform
);
spawnedEnemy
.
GetComponent
<
NetworkObject
>().
Spawn
();
TargetingManager
.
Instance
.
AddEnemyToTargetingList
(
spawnedEnemy
.
GetComponent
<
Enemy
>());
// SpawnEnemyForClientRpc(spawnedEnemy);
}
}
...
...
Assets/_Game/Code/Enemy/Rogue.cs
View file @
8633100d
...
...
@@ -24,13 +24,13 @@ public class Rogue : AnimatedEnemy
{
if
(
IsServer
)
{
InitializeEnemy
();
InitializeEnemy
(
enemySettings
.
detectionRange
,
enemySettings
.
targetLayer
);
}
}
protected
override
void
InitializeEnemy
()
protected
override
void
InitializeEnemy
(
int
detectionRange
,
LayerMask
targetLayerMask
)
{
base
.
InitializeEnemy
();
base
.
InitializeEnemy
(
detectionRange
,
targetLayerMask
);
if
(
_enemyAnimator
!=
null
)
{
_enemyAnimator
.
receiveTargetShotEventFromAnimator
+=
TargetShotEvent
;
...
...
@@ -91,45 +91,50 @@ public class Rogue : AnimatedEnemy
return
;
}
if
(!
_targetLocked
)
{
ScanForCollisionServerRpc
();
}
}
[
ServerRpc
]
private
void
ScanForCollisionServerRpc
()
{
if
(
_isCrossbowLoaded
&&
_shootingTimer
<=
0
)
{
int
numColliders
=
Physics
.
OverlapSphereNonAlloc
(
transform
.
position
,
enemySettings
.
detectionRange
,
hitColliders
,
enemySettings
.
targetLayer
);
if
(
numColliders
>
0
)
{
Collider
closestCollider
=
null
;
float
closestDistance
=
float
.
MaxValue
;
for
(
int
i
=
0
;
i
<
numColliders
;
i
++)
{
float
distance
=
Vector3
.
Distance
(
transform
.
position
,
hitColliders
[
i
].
transform
.
position
);
if
(
distance
<
closestDistance
)
{
closestDistance
=
distance
;
closestCollider
=
hitColliders
[
i
];
}
}
_targetLocked
=
true
;
GameObject
targetObject
=
closestCollider
.
gameObject
;
AimAtTarget
();
_lookingDirection
=
(
targetObject
.
transform
.
position
-
transform
.
position
).
normalized
;
if
(
Target
)
{
RotateTowardsTarget
();
}
}
// [ServerRpc]
// private void ScanForCollisionServerRpc()
// {
// if (_isCrossbowLoaded && _shootingTimer <= 0)
// {
// int numColliders = Physics.OverlapSphereNonAlloc(transform.position, enemySettings.detectionRange,
// hitColliders,
// enemySettings.targetLayer);
// if (numColliders > 0)
// {
// Collider closestCollider = null;
// float closestDistance = float.MaxValue;
//
// for (int i = 0; i < numColliders; i++)
// {
// float distance = Vector3.Distance(transform.position, hitColliders[i].transform.position);
// if (distance < closestDistance)
// {
// closestDistance = distance;
// closestCollider = hitColliders[i];
// }
// }
//
// _targetLocked = true;
// GameObject targetObject = closestCollider.gameObject;
//
// }
// }
// }
private
void
RotateTowardsTarget
()
{
_lookingDirection
=
(
Target
.
position
-
transform
.
position
).
normalized
;
Quaternion
lookRotation
=
Quaternion
.
LookRotation
(
new
Vector3
(
_lookingDirection
.
x
,
0
,
_lookingDirection
.
z
));
transform
.
DORotateQuaternion
(
lookRotation
,
0.5f
);
}
}
AimAtTarget
();
}
private
void
ShootTarget
()
...
...
Assets/_Game/Code/Managers/TargetingManager.cs
0 → 100644
View file @
8633100d
using
System.Collections.Generic
;
using
Unity.Netcode
;
using
UnityEngine
;
using
UnityEngine.PlayerLoop
;
public
class
TargetingManager
:
NetworkBehaviour
{
public
static
TargetingManager
Instance
{
get
;
private
set
;
}
private
Collider
[]
playerColliders
;
private
List
<
Enemy
>
enemies
;
1
public
override
void
OnNetworkSpawn
()
{
base
.
OnNetworkSpawn
();
if
(
IsServer
)
{
playerColliders
=
new
Collider
[
NetworkManager
.
Singleton
.
ConnectedClients
.
Count
];
}
}
private
void
Update
()
{
if
(
IsServer
)
{
SearchForPlayersInEnemyRadius
();
}
}
private
void
SearchForPlayersInEnemyRadius
()
{
foreach
(
var
enemy
in
enemies
)
{
if
(
enemy
!=
null
)
{
int
numColliders
=
Physics
.
OverlapSphereNonAlloc
(
enemy
.
gameObject
.
transform
.
position
,
enemy
.
DetectionRadius
,
playerColliders
,
enemy
.
TargetLayerMask
);
if
(
numColliders
>
0
)
{
for
(
int
i
=
0
;
i
<
numColliders
;
i
++)
{
enemy
.
Target
=
playerColliders
[
i
].
gameObject
.
transform
;
}
}
}
}
}
public
void
AddEnemyToTargetingList
(
Enemy
enemy
)
{
enemies
.
Add
(
enemy
);
}
public
void
RemoveEnemyFromTargetingList
(
Enemy
enemy
)
{
enemies
.
Remove
(
enemy
);
}
private
void
Awake
()
{
if
(
Instance
!=
null
&&
Instance
!=
this
)
{
Destroy
(
gameObject
);
return
;
}
Instance
=
this
;
DontDestroyOnLoad
(
gameObject
);
}
}
\ No newline at end of file
Assets/_Game/Code/Managers/TargetingManager.cs.meta
0 → 100644
View file @
8633100d
fileFormatVersion: 2
guid: bf4038d9534513348a315635f4082a28
\ No newline at end of file
Assets/_Game/Prefabs/Enemy/Rogue/RogueAnimation/RogueAnimatorController.controller
View file @
8633100d
...
...
@@ -11,10 +11,10 @@ AnimatorStateMachine:
m_ChildStates
:
-
serializedVersion
:
1
m_State
:
{
fileID
:
-3853274732491035516
}
m_Position
:
{
x
:
-30
,
y
:
20
0
,
z
:
0
}
m_Position
:
{
x
:
-30
0
,
y
:
42
0
,
z
:
0
}
-
serializedVersion
:
1
m_State
:
{
fileID
:
-6313296376528861971
}
m_Position
:
{
x
:
-30
,
y
:
31
0
,
z
:
0
}
m_Position
:
{
x
:
200
,
y
:
42
0
,
z
:
0
}
-
serializedVersion
:
1
m_State
:
{
fileID
:
-3195231021192671509
}
m_Position
:
{
x
:
230
,
y
:
200
,
z
:
0
}
...
...
@@ -42,7 +42,7 @@ AnimatorState:
m_Speed
:
1
m_CycleOffset
:
0
m_Transitions
:
-
{
fileID
:
-
240672606731872282
}
-
{
fileID
:
-
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}
m_StateMachineBehaviours
:
[]
m_Position
:
{
x
:
50
,
y
:
50
,
z
:
0
}
m_IKOnFeet
:
0
...
...
@@ -86,6 +86,31 @@ AnimatorState:
m_MirrorParameter
:
m_CycleOffsetParameter
:
m_TimeParameter
:
---
!u!1101
&-3288482386334040245
AnimatorStateTransition
:
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
m_Conditions
:
-
m_ConditionMode
:
1
m_ConditionEvent
:
Attack
m_EventTreshold
:
0
m_DstStateMachine
:
{
fileID
:
0
}
m_DstState
:
{
fileID
:
-3195231021192671509
}
m_Solo
:
0
m_Mute
:
0
m_IsExit
:
0
serializedVersion
:
3
m_TransitionDuration
:
0.25
m_TransitionOffset
:
0
m_ExitTime
:
0.75
m_HasExitTime
:
1
m_HasFixedDuration
:
1
m_InterruptionSource
:
0
m_OrderedInterruption
:
1
m_CanTransitionToSelf
:
1
---
!u!1102
&-3195231021192671509
AnimatorState
:
serializedVersion
:
6
...
...
@@ -97,7 +122,7 @@ AnimatorState:
m_Speed
:
1
m_CycleOffset
:
0
m_Transitions
:
-
{
fileID
:
-1
041327520746502340
}
-
{
fileID
:
-1
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}
m_StateMachineBehaviours
:
[]
m_Position
:
{
x
:
50
,
y
:
50
,
z
:
0
}
m_IKOnFeet
:
0
...
...
@@ -140,29 +165,7 @@ AnimatorState:
m_MirrorParameter
:
m_CycleOffsetParameter
:
m_TimeParameter
:
---
!u!1101
&-1041327520746502340
AnimatorStateTransition
:
m_ObjectHideFlags
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1
m_CorrespondingSourceObject
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{
fileID
:
0
}
m_PrefabInstance
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fileID
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m_PrefabAsset
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m_Name
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m_DstStateMachine
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fileID
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m_DstState
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fileID
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}
m_Solo
:
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m_Mute
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m_IsExit
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serializedVersion
:
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m_TransitionDuration
:
0.4364797
m_TransitionOffset
:
0
m_ExitTime
:
0.8977654
m_HasExitTime
:
1
m_HasFixedDuration
:
1
m_InterruptionSource
:
0
m_OrderedInterruption
:
1
m_CanTransitionToSelf
:
1
---
!u!1101
&-240672606731872282
---
!u!1101
&-199171831459639508
AnimatorStateTransition
:
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
...
...
@@ -171,17 +174,17 @@ AnimatorStateTransition:
m_Name
:
m_Conditions
:
-
m_ConditionMode
:
1
m_ConditionEvent
:
Attack
m_ConditionEvent
:
Reload
m_EventTreshold
:
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m_DstStateMachine
:
{
fileID
:
0
}
m_DstState
:
{
fileID
:
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}
m_DstState
:
{
fileID
:
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}
m_Solo
:
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m_Mute
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m_IsExit
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serializedVersion
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m_TransitionDuration
:
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m_TransitionOffset
:
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m_ExitTime
:
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84375
m_ExitTime
:
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7413793
m_HasExitTime
:
1
m_HasFixedDuration
:
1
m_InterruptionSource
:
0
...
...
Assets/_Game/Prefabs/Managers/Managers.prefab
View file @
8633100d
...
...
@@ -32,6 +32,7 @@ Transform:
m_ConstrainProportionsScale
:
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m_Children
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m_LocalEulerAnglesHint
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,
z
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---
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...
...
@@ -66,14 +67,59 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
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}
m_GameObject
:
{
fileID
:
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:
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startGame
:
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startGame
:
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m_IsActive
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propertyPath
:
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value
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objectReference
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:
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value
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8633100d
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