Commit c34ad009 by alsunj

Added animation for defending and shield

parent c2d01808
......@@ -34,3 +34,8 @@ MonoBehaviour:
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......@@ -6,13 +6,14 @@ using UnityEngine;
public class GameManager : NetworkBehaviour
{
[SerializeField] private GameObject keyPrefab;
[SerializeField] private bool startGame;
private TextMeshProUGUI _timerText;
private float _initialTimer = 10f;
private float _startGameTimer = 10f;
private bool _initialTimerActive = true;
private bool _startGameTimerActive;
private void Start()
{
_timerText = GameObject.Find("Start_Game").GetComponent<TextMeshProUGUI>();
......@@ -24,7 +25,7 @@ public class GameManager : NetworkBehaviour
if (IsServer)
{
_initialTimerActive = true;
_initialTimerActive = startGame;
}
}
......
......@@ -4,11 +4,19 @@ public class PlayerEvents
{
public event Action<bool> onPlayerWalk;
public event Action<bool> onPlayerRun;
public event Action<bool> onPlayerDefence;
public event Action onPlayerInteract;
public event Action onPlayerAttack;
public void PlayerDefence(bool state)
{
if (onPlayerDefence != null)
{
onPlayerDefence(state);
}
}
public void PlayerWalk(bool state)
{
if (onPlayerWalk != null)
......
using System;
using UnityEngine;
using UnityEngine.Serialization;
public class PlayerManager : MonoBehaviour
{
......
......@@ -8,6 +8,8 @@ public class PlayerAnimator : NetworkBehaviour
private const string IS_RUNNING = "IsRunning";
private const string IS_INTERACTING = "Interact";
private const string IS_ATTACKING = "Attack";
private const string IS_DEFENDING = "IsDefending";
private PlayerEvents _playerEvents;
private Animator _animator;
......@@ -26,6 +28,7 @@ public class PlayerAnimator : NetworkBehaviour
_playerEvents.onPlayerRun -= SetPlayerRunBool;
_playerEvents.onPlayerInteract -= SetPlayerInteract;
_playerEvents.onPlayerAttack -= SetPlayerAttack;
_playerEvents.onPlayerDefence -= SetPlayerDefence;
}
}
......@@ -38,6 +41,7 @@ public class PlayerAnimator : NetworkBehaviour
_playerEvents.onPlayerRun += SetPlayerRunBool;
_playerEvents.onPlayerInteract += SetPlayerInteract;
_playerEvents.onPlayerAttack += SetPlayerAttack;
_playerEvents.onPlayerDefence += SetPlayerDefence;
}
}
......@@ -49,14 +53,14 @@ public class PlayerAnimator : NetworkBehaviour
}
}
private void SetPlayerRunBool(bool obj)
private void SetPlayerRunBool(bool state)
{
_animator.SetBool(IS_RUNNING, obj);
_animator.SetBool(IS_RUNNING, state);
}
private void SetPlayerWalkBool(bool obj)
private void SetPlayerWalkBool(bool state)
{
_animator.SetBool(IS_WALKING, obj);
_animator.SetBool(IS_WALKING, state);
}
private void SetPlayerInteract()
......@@ -68,4 +72,13 @@ public class PlayerAnimator : NetworkBehaviour
{
_animator.CrossFade(IS_ATTACKING, 0.1f, -1, 0, 1f);
}
private void SetPlayerDefence(bool state)
{
_animator.SetBool(IS_DEFENDING, state);
if (state)
{
_animator.CrossFade(IS_DEFENDING, 0.1f, -1, 0, 1f);
}
}
}
\ No newline at end of file
......@@ -62,6 +62,13 @@ public class PlayerController : NetworkBehaviour
#endregion
#region defenceProperties
public float defenceCooldown = 0.5f;
private float _defenceCooldownTimer;
#endregion
#region attackProperties
public float hitDamage = 5f;
......@@ -84,6 +91,7 @@ public class PlayerController : NetworkBehaviour
_playerManager.inputReader.InteractEvent -= OnInteract;
_playerManager.inputReader.SprintEvent -= OnSprint;
_playerManager.inputReader.AttackEvent -= OnAttack;
_playerManager.inputReader.DefenceEvent -= OnDefence;
}
}
......@@ -93,6 +101,7 @@ public class PlayerController : NetworkBehaviour
_playerManager.inputReader.InteractEvent += OnInteract;
_playerManager.inputReader.SprintEvent += OnSprint;
_playerManager.inputReader.AttackEvent += OnAttack;
_playerManager.inputReader.DefenceEvent += OnDefence;
}
private void Start()
......@@ -167,6 +176,20 @@ public class PlayerController : NetworkBehaviour
_attackCooldownTimer = attackCooldown; // Set cooldown duration
}
private void OnDefence(bool state)
{
if (state)
{
if (_defenceCooldownTimer > 0) return;
PlayerDefend(state);
_defenceCooldownTimer = defenceCooldown; // Set cooldown duration
}
else
{
PlayerDefend(state);
}
}
private void OnInteract()
{
CheckForPickupableAndInteractableCollision();
......@@ -184,6 +207,11 @@ public class PlayerController : NetworkBehaviour
_attackCooldownTimer -= Time.deltaTime;
}
if (_defenceCooldownTimer > 0)
{
_defenceCooldownTimer -= Time.deltaTime;
}
if (enableSprint)
{
if (_isSprinting && !_isSprintCooldown)
......@@ -401,8 +429,15 @@ public class PlayerController : NetworkBehaviour
}
}
private void PlayerDefend(bool state)
{
Debug.Log("player defending" + state);
_playerManager.playerEvents.PlayerDefence(state);
}
private void CheckForWeapons()
{
//TODO: network variable with a damage based on the weapon
HitObject(hitDamage);
}
......
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......@@ -4,18 +4,13 @@ using UnityEngine;
public interface IInputHandler
{
event Action<Vector2> MoveEvent;
event Action<Vector2> LookEvent;
event Action InteractEvent;
event Action JumpEvent;
event Action AttackEvent;
event Action<bool> SprintEvent;
event Action<bool> CrouchEvent;
event Action AttackEvent;
event Action<bool> DefenceEvent;
void SimulateMove(Vector2 movement);
void SimulateInteract();
......
......@@ -10,9 +10,12 @@ public class InputReader : ScriptableObject, InputSystem_Actions.IPlayerActions,
public event Action<Vector2> LookEvent;
public event Action InteractEvent;
public event Action JumpEvent;
public event Action AttackEvent;
public event Action<bool> SprintEvent;
public event Action<bool> CrouchEvent;
public event Action AttackEvent;
public event Action<bool> DefenceEvent;
public void InitializeInput()
{
......@@ -67,6 +70,18 @@ public class InputReader : ScriptableObject, InputSystem_Actions.IPlayerActions,
}
}
public void OnDefence(InputAction.CallbackContext context)
{
if (context.performed)
{
DefenceEvent?.Invoke(true);
}
else if (context.canceled)
{
DefenceEvent?.Invoke(false);
}
}
public void OnInteract(InputAction.CallbackContext context)
{
if (context.performed)
......
......@@ -55,6 +55,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
""initialStateCheck"": false
},
{
""name"": ""Defence"",
""type"": ""Button"",
""id"": ""3c02f95e-5e66-48c8-add8-fc1918367d57"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""852140f2-7766-474d-8707-702459ba45f3"",
......@@ -260,7 +269,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
{
""name"": """",
""id"": ""143bb1cd-cc10-4eca-a2f0-a3664166fe91"",
""path"": ""<Gamepad>/buttonWest"",
""path"": ""<Gamepad>/leftTrigger"",
""interactions"": """",
""processors"": """",
""groups"": "";Gamepad"",
......@@ -325,6 +334,39 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
},
{
""name"": """",
""id"": ""db18eb48-27c1-483d-a77e-0e3af501c779"",
""path"": ""<Gamepad>/buttonEast"",
""interactions"": """",
""processors"": """",
""groups"": "";Gamepad"",
""action"": ""Defence"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""3209cfc4-56fb-433a-810b-9ccd7b93193a"",
""path"": ""<Gamepad>/rightTrigger"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Defence"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""a9e0ea63-35f9-4bc2-85e2-5f080975359d"",
""path"": ""<Mouse>/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Defence"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""f2e9ba44-c423-42a7-ad56-f20975884794"",
""path"": ""<Keyboard>/leftShift"",
""interactions"": """",
......@@ -1020,6 +1062,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
m_Player_Defence = m_Player.FindAction("Defence", throwIfNotFound: true);
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
......@@ -1106,6 +1149,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Look;
private readonly InputAction m_Player_Attack;
private readonly InputAction m_Player_Defence;
private readonly InputAction m_Player_Interact;
private readonly InputAction m_Player_Crouch;
private readonly InputAction m_Player_Jump;
......@@ -1117,6 +1161,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
public InputAction @Move => m_Wrapper.m_Player_Move;
public InputAction @Look => m_Wrapper.m_Player_Look;
public InputAction @Attack => m_Wrapper.m_Player_Attack;
public InputAction @Defence => m_Wrapper.m_Player_Defence;
public InputAction @Interact => m_Wrapper.m_Player_Interact;
public InputAction @Crouch => m_Wrapper.m_Player_Crouch;
public InputAction @Jump => m_Wrapper.m_Player_Jump;
......@@ -1139,6 +1184,9 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Defence.started += instance.OnDefence;
@Defence.performed += instance.OnDefence;
@Defence.canceled += instance.OnDefence;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
......@@ -1164,6 +1212,9 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
@Attack.started -= instance.OnAttack;
@Attack.performed -= instance.OnAttack;
@Attack.canceled -= instance.OnAttack;
@Defence.started -= instance.OnDefence;
@Defence.performed -= instance.OnDefence;
@Defence.canceled -= instance.OnDefence;
@Interact.started -= instance.OnInteract;
@Interact.performed -= instance.OnInteract;
@Interact.canceled -= instance.OnInteract;
......@@ -1361,6 +1412,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
void OnMove(InputAction.CallbackContext context);
void OnLook(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnDefence(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnCrouch(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
......
......@@ -33,6 +33,15 @@
"initialStateCheck": false
},
{
"name": "Defence",
"type": "Button",
"id": "3c02f95e-5e66-48c8-add8-fc1918367d57",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Interact",
"type": "Button",
"id": "852140f2-7766-474d-8707-702459ba45f3",
......@@ -238,7 +247,7 @@
{
"name": "",
"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
"path": "<Gamepad>/buttonWest",
"path": "<Gamepad>/leftTrigger",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
......@@ -303,6 +312,39 @@
},
{
"name": "",
"id": "db18eb48-27c1-483d-a77e-0e3af501c779",
"path": "<Gamepad>/buttonEast",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Defence",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "3209cfc4-56fb-433a-810b-9ccd7b93193a",
"path": "<Gamepad>/rightTrigger",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Defence",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "a9e0ea63-35f9-4bc2-85e2-5f080975359d",
"path": "<Mouse>/rightButton",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Defence",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "f2e9ba44-c423-42a7-ad56-f20975884794",
"path": "<Keyboard>/leftShift",
"interactions": "",
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m_DefaultInt: 0
m_DefaultBool: 0
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m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
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maxVelocityChange: 10
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hitDamage: 5
attackCooldown: 1
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