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Commit
a2192ffb
authored
Apr 28, 2022
by
anshve
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PongSource/src/states/MenuState.lua
PongSource/src/states/MenuState.lua
0 → 100644
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a2192ffb
MenuState
=
Class
{
__includes
=
BaseState
}
function
MenuState
:
enter
(
params
)
self
.
currentMenuItem
=
0
self
.
paddleColors
=
{
[
0
]
=
{
255
,
255
,
255
,
255
},
[
1
]
=
{
171
/
255
,
0
,
0
,
255
},
[
2
]
=
{
0
,
171
/
255
,
0
,
255
},
[
3
]
=
{
0
,
0
,
171
/
255
,
255
},
[
4
]
=
{
186
/
255
,
128
/
255
,
65
/
255
,
255
/
255
}
}
self
.
menuItems
=
{
[
0
]
=
{
text
=
"Mode type: "
,
selected
=
0
,
options
=
{
[
0
]
=
"Singleplayer"
,
[
1
]
=
"Multiplayer"
,
}
},
[
1
]
=
{
text
=
"1 Paddle color: "
,
selected
=
0
,
options
=
{
[
0
]
=
"White"
,
[
1
]
=
"Red"
,
[
2
]
=
"Green"
,
[
3
]
=
"Blue"
,
[
4
]
=
"Brown"
,
}
},
[
2
]
=
{
text
=
"2 Paddle color: "
,
selected
=
0
,
options
=
{
[
0
]
=
"White"
,
[
1
]
=
"Red"
,
[
2
]
=
"Green"
,
[
3
]
=
"Blue"
,
[
4
]
=
"Brown"
,
}
},
[
3
]
=
{
text
=
"Background: "
,
selected
=
0
,
options
=
{
[
0
]
=
"Default"
,
[
1
]
=
"Football pitch"
,
[
2
]
=
"Ice pitch"
,
[
3
]
=
"TalTech pitch"
,
}
},
[
4
]
=
{
text
=
"Max Score: "
,
selected
=
0
,
options
=
{
[
0
]
=
5
,
[
1
]
=
7
,
[
2
]
=
10
,
[
3
]
=
15
,
}
},
[
5
]
=
{
text
=
"Start Game"
}
}
paddle1
=
Paddle
(
5
,
20
,
PADDLE_WIDTH
,
PADDLE_HEIGHT
)
paddle2
=
Paddle
(
VIRTUAL_WIDTH
-
10
,
VIRTUAL_HEIGHT
-
PADDLE_HEIGHT
-
15
,
PADDLE_WIDTH
,
PADDLE_HEIGHT
)
end
function
MenuState
:
update
(
dt
)
if
love
.
keyboard
.
wasPressed
(
'up'
)
and
self
.
currentMenuItem
>
0
then
self
.
currentMenuItem
=
self
.
currentMenuItem
-
1
gSounds
[
'select'
]:
play
()
end
if
love
.
keyboard
.
wasPressed
(
'down'
)
and
self
.
currentMenuItem
<
#
self
.
menuItems
then
self
.
currentMenuItem
=
self
.
currentMenuItem
+
1
gSounds
[
'select'
]:
play
()
end
if
love
.
keyboard
.
wasPressed
(
'enter'
)
or
love
.
keyboard
.
wasPressed
(
'return'
)
then
if
self
.
currentMenuItem
==
5
then
gStateMachine
:
change
(
'serve'
,
{
mode
=
self
.
menuItems
[
0
].
selected
,
background
=
self
.
menuItems
[
3
].
selected
,
maxScore
=
self
.
menuItems
[
4
].
options
[
self
.
menuItems
[
4
].
selected
],
paddle1
=
paddle1
,
paddle2
=
paddle2
})
end
if
self
.
currentMenuItem
~=
5
then
if
self
.
menuItems
[
self
.
currentMenuItem
].
selected
==
#
self
.
menuItems
[
self
.
currentMenuItem
].
options
then
self
.
menuItems
[
self
.
currentMenuItem
].
selected
=
0
else
self
.
menuItems
[
self
.
currentMenuItem
].
selected
=
self
.
menuItems
[
self
.
currentMenuItem
].
selected
+
1
end
end
if
self
.
currentMenuItem
==
1
then
paddle1
:
changeColor
(
self
.
paddleColors
[
self
.
menuItems
[
self
.
currentMenuItem
].
selected
])
elseif
self
.
currentMenuItem
==
2
then
paddle2
:
changeColor
(
self
.
paddleColors
[
self
.
menuItems
[
self
.
currentMenuItem
].
selected
])
end
gSounds
[
'select'
]:
play
()
end
end
function
MenuState
:
render
()
if
self
.
menuItems
[
3
].
selected
==
0
then
love
.
graphics
.
clear
(
40
/
255
,
45
/
255
,
52
/
255
,
1
)
else
local
backgroundName
=
'background-'
..
self
.
menuItems
[
3
].
selected
local
backgroundWidth
=
gTextures
[
backgroundName
]:
getWidth
()
local
backgroundHeight
=
gTextures
[
backgroundName
]:
getHeight
()
love
.
graphics
.
draw
(
gTextures
[
backgroundName
],
0
,
0
,
0
,
VIRTUAL_WIDTH
/
(
backgroundWidth
-
1
),
VIRTUAL_HEIGHT
/
(
backgroundHeight
-
1
))
end
love
.
graphics
.
setFont
(
gFonts
[
'large'
])
self
:
drawTextShadow
(
"PONG"
,
0
,
VIRTUAL_HEIGHT
/
10
)
love
.
graphics
.
setColor
(
1
,
1
,
1
,
1
)
love
.
graphics
.
printf
(
"PONG"
,
0
,
VIRTUAL_HEIGHT
/
10
,
VIRTUAL_WIDTH
,
'center'
)
love
.
graphics
.
setFont
(
gFonts
[
'small'
])
paddle1
:
render
()
paddle2
:
render
()
self
:
drawOptions
()
end
function
MenuState
:
drawOptions
(
y
)
for
i
=
0
,
#
self
.
menuItems
do
local
yGap
=
16
local
xGap
=
36
local
textYPos
=
VIRTUAL_HEIGHT
/
3
+
yGap
*
i
local
selectedOption
=
self
.
menuItems
[
i
].
selected
if
i
==
#
self
.
menuItems
then
textYPos
=
VIRTUAL_HEIGHT
/
2
+
64
xGap
=
0
end
self
:
drawTextShadow
(
self
.
menuItems
[
i
].
text
,
-
xGap
,
textYPos
)
if
self
.
currentMenuItem
==
i
then
love
.
graphics
.
setColor
(
252
/
255
,
186
/
255
,
3
/
255
,
255
/
255
)
else
love
.
graphics
.
setColor
(
1
,
1
,
1
,
1
)
end
love
.
graphics
.
printf
(
self
.
menuItems
[
i
].
text
,
-
xGap
,
textYPos
,
VIRTUAL_WIDTH
,
'center'
)
if
i
~=
#
self
.
menuItems
then
self
:
drawTextShadow
(
self
.
menuItems
[
i
].
options
[
selectedOption
],
xGap
,
textYPos
)
love
.
graphics
.
setColor
(
1
,
1
,
1
,
1
)
love
.
graphics
.
printf
(
self
.
menuItems
[
i
].
options
[
selectedOption
],
xGap
,
textYPos
,
VIRTUAL_WIDTH
,
'center'
)
end
love
.
graphics
.
setColor
(
1
,
1
,
1
,
1
)
end
end
function
MenuState
:
drawTextShadow
(
text
,
x
,
y
)
love
.
graphics
.
setColor
(
34
/
255
,
32
/
255
,
52
/
255
,
255
/
255
)
love
.
graphics
.
printf
(
text
,
x
+
2
,
y
+
1
,
VIRTUAL_WIDTH
,
'center'
)
love
.
graphics
.
printf
(
text
,
x
+
1
,
y
+
1
,
VIRTUAL_WIDTH
,
'center'
)
love
.
graphics
.
printf
(
text
,
x
+
0
,
y
+
1
,
VIRTUAL_WIDTH
,
'center'
)
love
.
graphics
.
printf
(
text
,
x
+
1
,
y
+
2
,
VIRTUAL_WIDTH
,
'center'
)
end
\ No newline at end of file
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