#include <stdio.h> #include <stdlib.h> #include <time.h> //#include <conio.h> #include <stdbool.h> #include <unistd.h> #define width 20 #define height 20 #define menuWidth 40 #define menuHeight 5 enum direction {Stop, Left, Right, Up, Down}; bool started = false; bool gameover = false; int SnakeX, SnakeY; int AppleX, AppleY; void mypause ( void ) { fflush ( stdout ); getchar(); started = true; } void menu() { for (int i = 0; i < menuHeight; i++) { for (int j = 0; j < menuWidth; j++) { printf("#"); } printf("\n"); } printf("\n"); for (int i = 0; i < 15; i++) { printf(" "); } printf("SNAKE GAME\n\n Press Enter to continue . . .\n\n"); for (int i = 0; i < menuHeight; i++) { for (int j = 0; j < menuWidth; j++) { printf("#"); } printf("\n"); } printf("\n"); mypause(); } void setup() { //direction = Stop; srand(time(NULL)); //____Snake spawnpoint SnakeX = width / 2; SnakeY = height / 2; //____Apple spawnpoint AppleX = rand() % width; AppleY = rand() % height; } void borders () { system("clear"); //clearing console window for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { if (i == 0 || i == width - 1 || j == 0 || j == height - 1) { printf("#"); } else { if (i == SnakeX && j == SnakeY) printf("0"); else if (i == AppleX && j == AppleY) printf("A"); else printf(" "); } } printf("\n"); } } void movement () { } int main() { setup(); while (gameover == false) { if (!started) { menu(); } else { borders(); movement(); //logic(); //tail(); sleep(1); } } return 0; }