using System.Collections; using System.Collections.Generic; using UnityEngine; public class Car2 : MonoBehaviour { public WheelCollider[] wheelColliders = new WheelCollider[4]; public Transform[] tireMeshes = new Transform[4]; // Use this for initialization void Start () { } // Update is called once per frame void Update () { UpdateMeshesPositions(); } void UpdateMeshesPositions() { for(int i=0;i<4;i++) { Quaternion quat; Vector3 pos; wheelColliders[i].GetWorldPose(out pos, out quat); tireMeshes[i].position = pos; tireMeshes[i].rotation = quat; } } }