using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Car2 : MonoBehaviour {

    public WheelCollider[] wheelColliders = new WheelCollider[4];
    public Transform[] tireMeshes = new Transform[4];
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        UpdateMeshesPositions();

    }
    void UpdateMeshesPositions()
    {
        for(int i=0;i<4;i++)
        {
            Quaternion quat;
            Vector3 pos;
            wheelColliders[i].GetWorldPose(out pos, out quat);
            tireMeshes[i].position = pos;
            tireMeshes[i].rotation = quat;
        }
    }
}