using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CarMovementScript : MonoBehaviour {

    public float MotorForce;
    public WheelCollider WheelR;
    public WheelCollider WheelF;
    public WheelCollider castrol;
    public float SteerForce;
    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        float v = Input.GetAxis("Vertical") * (MotorForce);
        float h = Input.GetAxis("Horizontal") * (SteerForce);
        WheelR.motorTorque = v;
        WheelF.motorTorque = v;
        castrol.motorTorque = h;
  
        


    }
}