using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarMovementScript : MonoBehaviour { public float MotorForce; public WheelCollider WheelR; public WheelCollider WheelF; public WheelCollider castrol; public float SteerForce; // Use this for initialization void Start () { } // Update is called once per frame void Update () { float v = Input.GetAxis("Vertical") * (MotorForce); float h = Input.GetAxis("Horizontal") * (SteerForce); WheelR.motorTorque = v; WheelF.motorTorque = v; castrol.motorTorque = h; } }