Commit f111cbb4 by alsunj

remove team checkup from settargetslimesystem

parent b4e7688f
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...@@ -19,7 +19,6 @@ public class NetcodePlayerInputAuthoring : MonoBehaviour ...@@ -19,7 +19,6 @@ public class NetcodePlayerInputAuthoring : MonoBehaviour
AddComponent(entity, new NetcodePlayerInput()); AddComponent(entity, new NetcodePlayerInput());
AddComponent(entity, new PlayerSprintData AddComponent(entity, new PlayerSprintData
{ {
isSprinting = false,
sprintRemaining = authoring.sprintRemaining, sprintRemaining = authoring.sprintRemaining,
sprintDuration = authoring.sprintDuration, sprintDuration = authoring.sprintDuration,
sprintSpeed = authoring.sprintSpeed, sprintSpeed = authoring.sprintSpeed,
......
...@@ -7,7 +7,7 @@ public struct RespawnEntityTag : IComponentData ...@@ -7,7 +7,7 @@ public struct RespawnEntityTag : IComponentData
{ {
} }
public struct RespawnBufferElement : IBufferElementData public struct RespawnBufferElement : IBufferElementData
{ {
[GhostField] public NetworkTick RespawnTick; [GhostField] public NetworkTick RespawnTick;
[GhostField] public Entity NetworkEntity; [GhostField] public Entity NetworkEntity;
......
...@@ -6,11 +6,11 @@ using UnityEngine; ...@@ -6,11 +6,11 @@ using UnityEngine;
public struct NetcodePlayerInput : IInputComponentData public struct NetcodePlayerInput : IInputComponentData
{ {
public float2 inputVector; public float2 inputVector;
public bool isSprinting;
} }
public struct PlayerSprintData : IComponentData public struct PlayerSprintData : IComponentData
{ {
public bool isSprinting;
public bool isSprintCooldown; public bool isSprintCooldown;
public float sprintRemaining; public float sprintRemaining;
public float sprintDuration; public float sprintDuration;
......
...@@ -4,12 +4,12 @@ using Unity.NetCode; ...@@ -4,12 +4,12 @@ using Unity.NetCode;
using Unity.Transforms; using Unity.Transforms;
[UpdateInGroup(typeof(PredictedSimulationSystemGroup))] [UpdateInGroup(typeof(PredictedSimulationSystemGroup))]
public partial struct MoveSlimeSystem : ISystem public partial struct MoveSlimeSystem : ISystem
{ {
public void OnCreate(ref SystemState state) public void OnCreate(ref SystemState state)
{ {
state.RequireForUpdate<NetworkTime>(); state.RequireForUpdate<NetworkTime>();
state.RequireForUpdate<EndSimulationEntityCommandBufferSystem.Singleton>();
state.RequireForUpdate<SlimeTargetDirection>(); state.RequireForUpdate<SlimeTargetDirection>();
state.RequireForUpdate<SlimeTag>(); state.RequireForUpdate<SlimeTag>();
} }
......
...@@ -21,14 +21,12 @@ public partial struct SetTargetSlimeSystem : ISystem ...@@ -21,14 +21,12 @@ public partial struct SetTargetSlimeSystem : ISystem
{ {
var ecbSingleton = SystemAPI.GetSingleton<BeginSimulationEntityCommandBufferSystem.Singleton>(); var ecbSingleton = SystemAPI.GetSingleton<BeginSimulationEntityCommandBufferSystem.Singleton>();
var teamLookup = SystemAPI.GetComponentLookup<TeamTypes>(true);
var transformLookup = SystemAPI.GetComponentLookup<LocalTransform>(true); var transformLookup = SystemAPI.GetComponentLookup<LocalTransform>(true);
state.Dependency = new SetSlimeTargetDirectionJob state.Dependency = new SetSlimeTargetDirectionJob
{ {
TeamLookup = teamLookup,
TransformLookup = transformLookup, TransformLookup = transformLookup,
Ecb = ecbSingleton.CreateCommandBuffer(state.WorldUnmanaged).AsParallelWriter() ECB = ecbSingleton.CreateCommandBuffer(state.WorldUnmanaged).AsParallelWriter()
}.ScheduleParallel(state.Dependency); }.ScheduleParallel(state.Dependency);
} }
} }
...@@ -37,32 +35,21 @@ public partial struct SetTargetSlimeSystem : ISystem ...@@ -37,32 +35,21 @@ public partial struct SetTargetSlimeSystem : ISystem
[BurstCompile] [BurstCompile]
public partial struct SetSlimeTargetDirectionJob : IJobEntity public partial struct SetSlimeTargetDirectionJob : IJobEntity
{ {
[ReadOnly] public ComponentLookup<TeamTypes> TeamLookup;
[ReadOnly] public ComponentLookup<LocalTransform> TransformLookup; [ReadOnly] public ComponentLookup<LocalTransform> TransformLookup;
public EntityCommandBuffer.ParallelWriter Ecb; public EntityCommandBuffer.ParallelWriter ECB;
[BurstCompile] [BurstCompile]
private void Execute(in LocalTransform transform, in TeamTypes slimeTeam, in NpcTargetEntity targetEntity, private void Execute(in LocalTransform transform, in NpcTargetEntity targetEntity,
in Entity entity) in Entity entity)
{ {
if (targetEntity.Value == Entity.Null || !TransformLookup.HasComponent(targetEntity.Value) || if (targetEntity.Value == Entity.Null || !TransformLookup.HasComponent(targetEntity.Value))
!TeamLookup.HasComponent(targetEntity.Value))
{ {
Ecb.RemoveComponent<SlimeTargetDirection>(entity.Index, entity); ECB.RemoveComponent<SlimeTargetDirection>(entity.Index, entity);
return; return;
} }
var targetTeam = TeamLookup[targetEntity.Value].Value; var targetPosition = TransformLookup[targetEntity.Value].Position;
var direction = math.normalize(targetPosition - transform.Position);
if (targetTeam != TeamType.Enemy) ECB.AddComponent(entity.Index, entity, new SlimeTargetDirection { Value = direction });
{
var targetPosition = TransformLookup[targetEntity.Value].Position;
var direction = math.normalize(targetPosition - transform.Position);
Ecb.AddComponent(entity.Index, entity, new SlimeTargetDirection { Value = direction });
}
else
{
Ecb.RemoveComponent<SlimeTargetDirection>(entity.Index, entity);
}
} }
} }
\ No newline at end of file
...@@ -27,7 +27,6 @@ public partial struct DestroyEntitySystem : ISystem ...@@ -27,7 +27,6 @@ public partial struct DestroyEntitySystem : ISystem
var ecbSingleton = SystemAPI.GetSingleton<BeginSimulationEntityCommandBufferSystem.Singleton>(); var ecbSingleton = SystemAPI.GetSingleton<BeginSimulationEntityCommandBufferSystem.Singleton>();
var ecb = ecbSingleton.CreateCommandBuffer(state.WorldUnmanaged); var ecb = ecbSingleton.CreateCommandBuffer(state.WorldUnmanaged);
var entityManager = state.EntityManager;
foreach (var (transform, entity) in SystemAPI.Query<RefRW<LocalTransform>>() foreach (var (transform, entity) in SystemAPI.Query<RefRW<LocalTransform>>()
.WithAll<DestroyEntityTag, Simulate>().WithEntityAccess()) .WithAll<DestroyEntityTag, Simulate>().WithEntityAccess())
...@@ -38,13 +37,6 @@ public partial struct DestroyEntitySystem : ISystem ...@@ -38,13 +37,6 @@ public partial struct DestroyEntitySystem : ISystem
{ {
var networkEntity = SystemAPI.GetComponent<NetworkEntityReference>(entity).Value; var networkEntity = SystemAPI.GetComponent<NetworkEntityReference>(entity).Value;
// Check if networkEntity exists BEFORE accessing its components
if (!entityManager.Exists(networkEntity))
{
Debug.LogWarning(
$"networkEntity {networkEntity.Index}, Version: {networkEntity.Version} does not exist!");
continue; // Skip this player entity if networkEntity is already gone
}
var respawnEntity = SystemAPI.GetSingletonEntity<RespawnEntityTag>(); var respawnEntity = SystemAPI.GetSingletonEntity<RespawnEntityTag>();
var respawnTickCount = SystemAPI.GetComponent<RespawnTickCount>(respawnEntity).Value; var respawnTickCount = SystemAPI.GetComponent<RespawnTickCount>(respawnEntity).Value;
......
...@@ -18,17 +18,16 @@ public partial class NetcodePlayerInputSystem : SystemBase ...@@ -18,17 +18,16 @@ public partial class NetcodePlayerInputSystem : SystemBase
RequireForUpdate<NetworkStreamInGame>(); RequireForUpdate<NetworkStreamInGame>();
RequireForUpdate<GamePlayingTag>(); RequireForUpdate<GamePlayingTag>();
RequireForUpdate<NetcodePlayerInput>(); RequireForUpdate<NetcodePlayerInput>();
RequireForUpdate<PlayerSprintData>();
} }
protected override void OnUpdate() protected override void OnUpdate()
{ {
foreach ((RefRW<NetcodePlayerInput> netcodePlayerInput, RefRW<PlayerSprintData> playerSprintData) foreach (RefRW<NetcodePlayerInput> netcodePlayerInput in SystemAPI.Query<RefRW<NetcodePlayerInput>>()
in SystemAPI.Query<RefRW<NetcodePlayerInput>, RefRW<PlayerSprintData>>()
.WithAll<GhostOwnerIsLocal>()) .WithAll<GhostOwnerIsLocal>())
{ {
netcodePlayerInput.ValueRW.inputVector = _inputActions.Player.Move.ReadValue<Vector2>(); netcodePlayerInput.ValueRW.inputVector = _inputActions.Player.Move.ReadValue<Vector2>();
playerSprintData.ValueRW.isSprinting = true; netcodePlayerInput.ValueRW.isSprinting = _inputActions.Player.Sprint.IsPressed();
} }
} }
......
...@@ -33,13 +33,10 @@ partial struct NetcodePlayerMovementSystem : ISystem ...@@ -33,13 +33,10 @@ partial struct NetcodePlayerMovementSystem : ISystem
{ {
float3 moveVector = new float3(netcodePlayerInput.ValueRO.inputVector.x, 0, float3 moveVector = new float3(netcodePlayerInput.ValueRO.inputVector.x, 0,
netcodePlayerInput.ValueRO.inputVector.y); netcodePlayerInput.ValueRO.inputVector.y);
float moveSpeed;
if (sprintData.ValueRO.isSprinting)
moveSpeed = sprintData.ValueRO.walkSpeed;
else
moveSpeed = sprintData.ValueRO.sprintSpeed;
if (sprintData.ValueRO.isSprinting) float moveSpeed = sprintData.ValueRO.walkSpeed;
if (netcodePlayerInput.ValueRO.isSprinting)
{ {
if (!sprintData.ValueRO.isSprintCooldown) if (!sprintData.ValueRO.isSprintCooldown)
{ {
...@@ -49,14 +46,19 @@ partial struct NetcodePlayerMovementSystem : ISystem ...@@ -49,14 +46,19 @@ partial struct NetcodePlayerMovementSystem : ISystem
sprintData.ValueRW.isSprintCooldown = true; sprintData.ValueRW.isSprintCooldown = true;
sprintData.ValueRW.sprintCooldown = sprintData.ValueRO.sprintCooldownReset; sprintData.ValueRW.sprintCooldown = sprintData.ValueRO.sprintCooldownReset;
} }
else
{
moveSpeed = sprintData.ValueRO.sprintSpeed;
}
} }
} }
else
if (sprintData.ValueRO.isSprintCooldown)
{ {
if (!sprintData.ValueRO.isSprintCooldown) sprintData.ValueRW.sprintCooldown -= deltaTime;
if (sprintData.ValueRW.sprintCooldown <= 0)
{ {
sprintData.ValueRW.sprintRemaining = math.clamp(sprintData.ValueRW.sprintRemaining + deltaTime, 0, sprintData.ValueRW.isSprintCooldown = false;
sprintData.ValueRO.sprintDuration);
} }
} }
......
using System;
using UnityEngine;
#if UNITY_EDITOR
public class SpawnLocationVisual : MonoBehaviour
{
public float radius = 5.0f; // Radius to draw around each child
// Draw Gizmos in the editor
void OnDrawGizmos()
{
foreach (Transform child in transform)
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(child.position, radius);
}
}
}
#endif
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......
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......
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