Added new input system for each client, Added movement through a rigidbody Added initial player prefab with a prediction ghost
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IInputHandler.cs | Loading commit data... | |
IInputHandler.cs.meta | Loading commit data... | |
ISwitchPlayerMap.cs | Loading commit data... | |
ISwitchPlayerMap.cs.meta | Loading commit data... | |
InputReader.asset | Loading commit data... | |
InputReader.asset.meta | Loading commit data... | |
InputReader.cs | Loading commit data... | |
InputReader.cs.meta | Loading commit data... |