Server updates the timers and notifies the clients if the game starts. Added clientmanager that requests for current state of gamemanager incase the player joins mid loading
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ClientManager.cs | Loading commit data... | |
ClientManager.cs.meta | Loading commit data... | |
GameManager.cs | Loading commit data... | |
GameManager.cs.meta | Loading commit data... | |
PlayerAnimatorEventManager.cs | Loading commit data... | |
PlayerAnimatorEventManager.cs.meta | Loading commit data... | |
PlayerEvents.cs | Loading commit data... | |
PlayerEvents.cs.meta | Loading commit data... | |
PlayerManager.cs | Loading commit data... | |
PlayerManager.cs.meta | Loading commit data... |