menutogame.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Newtonsoft.Json.Bson;
public class menutogame : MonoBehaviour
{
public Text playerDisplay;
private void Update()
{
if (SceneManager.GetActiveScene().buildIndex == 3 && DBmanager.LoggedIn)
{
playerDisplay.text = DBmanager.username;
}
}
public void GoToGame()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(4);
}
public void GoToStats()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(5);
}
public void GotoMenu()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(3);
}
public void GoToStart()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
public void GoToHelp()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(6);
}
}