CardScript.cs
831 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
using System.Collections;
using System.Collections.Generic;
using System.Linq.Expressions;
using UnityEngine;
public class CardScript : MonoBehaviour
{
public GameObject Card1;
public GameObject Card2;
public int value = 0;
public int GetValueOfCard()
{
return value;
}
public void SetValue(int newValue)
{
value = newValue;
}
public string GetSpriteName()
{
return GetComponent<SpriteRenderer>().sprite.name;
}
public void SetSprite(Sprite newSprite)
{
gameObject.GetComponent<SpriteRenderer>().sprite = newSprite;
}
public void ResetCard()
{
Sprite back = GameObject.Find("Deck").GetComponent<DeckScript>().GetCardBack();
gameObject.GetComponent<SpriteRenderer>().sprite = back;
value = 0;
}
}