Commit bcd7c254 by Jeffrey Redondo

First Unity Game

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
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using UnityEngine;
public class Car2 : MonoBehaviour {
public WheelCollider[] wheelColliders = new WheelCollider[4];
public Transform[] tireMeshes = new Transform[4];
// Use this for initialization
void Start () {
}
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void Update () {
UpdateMeshesPositions();
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Vector3 pos;
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using System.Collections.Generic;
using UnityEngine;
public class CarMove : MonoBehaviour {
public float speed=1;
private Rigidbody rig;
// Use this for initialization
void Start () {
rig = GetComponent<Rigidbody>();
}
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void Update () {
float haxis = Input.GetAxis("Horizontal");
float vaxis = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(haxis, 0, vaxis)*speed*Time.deltaTime;
rig.MovePosition(transform.position + movement);
//transform.Translate(Input.GetAxis("Horizontal")*Time.deltaTime, Input.GetAxis("Vertical")*Time.deltaTime,0f);
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using System.Collections.Generic;
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public class CarMovementScript : MonoBehaviour {
public float MotorForce;
public WheelCollider WheelR;
public WheelCollider WheelF;
public WheelCollider castrol;
public float SteerForce;
// Use this for initialization
void Start () {
}
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void Update () {
float v = Input.GetAxis("Vertical") * (MotorForce);
float h = Input.GetAxis("Horizontal") * (SteerForce);
WheelR.motorTorque = v;
WheelF.motorTorque = v;
castrol.motorTorque = h;
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using System.Collections.Generic;
using UnityEngine;
public class CarWheel : MonoBehaviour {
public WheelCollider targetWheel;
private Vector3 wheelPosition = new Vector3();
private Quaternion wheelRotation = new Quaternion();
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
targetWheel.GetWorldPose(out wheelPosition, out wheelRotation);
transform.position = wheelPosition;
transform.rotation = wheelRotation;
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