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Commit bcd7c254 authored 7 years ago by Jeffrey Redondo's avatar Jeffrey Redondo
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First Unity Game

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  • Car leap motion third_Final/.vs/Car leap motion third/v15/.suo
  • Car leap motion third_Final/.vs/Car leap motion third/v15/Server/sqlite3/db.lock
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  • Car leap motion third_Final/.vs/Car leap motion third/v15/Server/sqlite3/storage.ide-shm
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  • Car leap motion third_Final/.vs/Car leap motion/v15/Server/sqlite3/storage.ide
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  • Car leap motion third_Final/Assets/HomeStuff/Prefabs/BathSink.prefab
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  • Car leap motion third_Final/Assets/HomeStuff/Prefabs/Lamp.prefab
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  • Car leap motion third_Final/Assets/HomeStuff/Prefabs/Microwave.prefab
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Car leap motion third_Final/Assets/CameraController.cs 0 → 100644
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
public GameObject player;
public Vector3 offset;
// Use this for initialization
void Start () {
offset = transform.position - player.transform.position;
}
// Update is called once per frame
void LateUpdate () {
transform.position = player.transform.position + offset;
}
}
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Car leap motion third_Final/Assets/Car Script basic.meta 0 → 100644
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Car leap motion third_Final/Assets/Car Script basic/Meshes/M_H_wheel_R.fbx 0 → 100644
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Car leap motion third_Final/Assets/Car Script basic/Meshes/Materials.meta 0 → 100644
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Car leap motion third_Final/Assets/Car Script basic/Prefabs.meta 0 → 100644
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Car leap motion third_Final/Assets/Car Script basic/Prefabs/Car_Demo.prefab 0 → 100644
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Car leap motion third_Final/Assets/Car Script basic/Script.meta 0 → 100644
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Car leap motion third_Final/Assets/Car Script basic/Script/Dot_Truck_Controller.cs 0 → 100644
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Car leap motion third_Final/Assets/Car Script basic/Script/Dot_Truck_Controller2.cs 0 → 100644
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Car leap motion third_Final/Assets/Car Script basic/Script/NewBehaviourScript.cs 0 → 100644
View file @ bcd7c254
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
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Car leap motion third_Final/Assets/Car Script basic/Script/NewBehaviourScript.cs.meta 0 → 100644
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Car leap motion third_Final/Assets/Car.FBX 0 → 100644
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Car leap motion third_Final/Assets/Car2.cs 0 → 100644
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Car2 : MonoBehaviour {
public WheelCollider[] wheelColliders = new WheelCollider[4];
public Transform[] tireMeshes = new Transform[4];
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
UpdateMeshesPositions();
}
void UpdateMeshesPositions()
{
for(int i=0;i<4;i++)
{
Quaternion quat;
Vector3 pos;
wheelColliders[i].GetWorldPose(out pos, out quat);
tireMeshes[i].position = pos;
tireMeshes[i].rotation = quat;
}
}
}
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Car leap motion third_Final/Assets/Car2.cs.meta 0 → 100644
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Car leap motion third_Final/Assets/CarMove.cs 0 → 100644
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarMove : MonoBehaviour {
public float speed=1;
private Rigidbody rig;
// Use this for initialization
void Start () {
rig = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
float haxis = Input.GetAxis("Horizontal");
float vaxis = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(haxis, 0, vaxis)*speed*Time.deltaTime;
rig.MovePosition(transform.position + movement);
//transform.Translate(Input.GetAxis("Horizontal")*Time.deltaTime, Input.GetAxis("Vertical")*Time.deltaTime,0f);
}
}
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Car leap motion third_Final/Assets/CarMovementScript.cs 0 → 100644
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarMovementScript : MonoBehaviour {
public float MotorForce;
public WheelCollider WheelR;
public WheelCollider WheelF;
public WheelCollider castrol;
public float SteerForce;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float v = Input.GetAxis("Vertical") * (MotorForce);
float h = Input.GetAxis("Horizontal") * (SteerForce);
WheelR.motorTorque = v;
WheelF.motorTorque = v;
castrol.motorTorque = h;
}
}
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Car leap motion third_Final/Assets/CarWheel.cs 0 → 100644
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarWheel : MonoBehaviour {
public WheelCollider targetWheel;
private Vector3 wheelPosition = new Vector3();
private Quaternion wheelRotation = new Quaternion();
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void Start () {
}
// Update is called once per frame
void Update () {
targetWheel.GetWorldPose(out wheelPosition, out wheelRotation);
transform.position = wheelPosition;
transform.rotation = wheelRotation;
}
}
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