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Commit
eeb8e691
authored
May 01, 2024
by
grlabu
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parent
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Source/main.c
Source/main.c
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eeb8e691
#include "Header.h"
#include "bossdefeated.h"
#include <stdio.h>
#include "ui_bossdefeated.h"
#include <stdlib.h>
#include <time.h>
int
main
(
void
)
#include <QApplication>
{
#include <QDebug>
srand
(
time
(
NULL
));
PrintWelcomeMessage
();
int
selection
;
char
*
saveFile
=
"GameSave.txt"
;
while
(
1
)
{
selection
=
Menu
();
switch
(
selection
)
{
case
1
:
{
int
gameState
=
1
;
Player
player
=
CreatePlayer
();
int
defeatedEnemies
=
0
;
while
(
gameState
==
1
)
BossDefeated
::
BossDefeated
(
QWidget
*
parent
)
{
:
QDialog
(
parent
)
int
moveResult
=
Move
(
defeatedEnemies
);
,
ui
(
new
Ui
::
BossDefeated
)
if
(
moveResult
==
LOSE_HP
)
{
{
// Player encountered a trap
qDebug
()
<<
"boss defeated"
;
handleTrap
(
&
player
);
ui
->
setupUi
(
this
);
continue
;
// Restart the loop, allowing the player to choose the path again
}
}
if
(
moveResult
==
SAVE_GAME
)
{
SaveGame
(
saveFile
,
&
player
,
defeatedEnemies
);
return
EXIT_SUCCESS
;
}
else
if
(
moveResult
==
0
)
{
gameState
=
0
;
}
else
if
(
moveResult
==
1
)
{
if
(
defeatedEnemies
<
NUM_HENCHMEN
)
{
Enemy
enemy
=
CreateEnemy
(
defeatedEnemies
);
printf
(
"
\n
Kohtasid vastast tüübiga %s, %dHP ja rünnaku tugevusega"
" %d.
\n
"
,
enemy
.
type
,
enemy
.
health
,
enemy
.
attack
);
gameState
=
fight
(
&
player
,
&
enemy
);
}
else
{
// Generate the final boss
FinalBoss
boss
=
CreateFinalBoss
(
defeatedEnemies
);
printf
(
"
\n
Oled jõudmas koopa lõppu ning "
"äkitselt märkasid pealikku %s, %dHP ja"
" rünnaku tugevusega"
" %d.
\n
"
,
boss
.
type
,
boss
.
health
,
boss
.
attack
);
gameState
=
bossFight
(
&
player
,
&
boss
);
}
if
(
gameState
==
0
)
{
return
EXIT_SUCCESS
;
}
if
(
gameState
==
SAVE_GAME
)
{
SaveGame
(
saveFile
,
&
player
,
defeatedEnemies
);
return
EXIT_SUCCESS
;
}
defeatedEnemies
++
;
BossDefeated
::~
BossDefeated
()
levelUp
(
&
player
);
{
}
delete
ui
;
}
}
break
;
}
case
2
:
DisplayGameRules
();
break
;
case
3
:
{
int
gameState
=
1
;
Player
player
;
int
defeatedEnemies
;
LoadGame
(
saveFile
,
&
player
,
&
defeatedEnemies
);
while
(
gameState
==
1
)
{
int
moveResult
=
Move
(
defeatedEnemies
);
if
(
moveResult
==
LOSE_HP
)
{
// Player encountered a trap
handleTrap
(
&
player
);
continue
;
// Restart the loop, allowing the player to choose the path again
}
if
(
moveResult
==
SAVE_GAME
)
{
SaveGame
(
saveFile
,
&
player
,
defeatedEnemies
);
return
EXIT_SUCCESS
;
}
else
if
(
moveResult
==
0
)
{
gameState
=
0
;
}
else
if
(
moveResult
==
1
)
{
if
(
defeatedEnemies
<
NUM_HENCHMEN
)
{
Enemy
enemy
=
CreateEnemy
(
defeatedEnemies
);
printf
(
"
\n
Kohtasid vastast tüübiga %s, %dHP ja rünnaku tugevusega"
" %d.
\n
"
,
enemy
.
type
,
enemy
.
health
,
enemy
.
attack
);
gameState
=
fight
(
&
player
,
&
enemy
);
}
else
{
// Generate the final boss
FinalBoss
boss
=
CreateFinalBoss
(
defeatedEnemies
);
printf
(
"
\n
Oled jõudmas koopa lõppu ning "
"äkitselt märkasid pealikku %s, %dHP ja"
" rünnaku tugevusega"
" %d.
\n
"
,
boss
.
type
,
boss
.
health
,
boss
.
attack
);
gameState
=
bossFight
(
&
player
,
&
boss
);
}
if
(
gameState
==
0
)
{
return
EXIT_SUCCESS
;
}
if
(
gameState
==
SAVE_GAME
)
{
SaveGame
(
saveFile
,
&
player
,
defeatedEnemies
);
return
EXIT_SUCCESS
;
}
defeatedEnemies
++
;
void
BossDefeated
::
on_pushButton_2_clicked
()
levelUp
(
&
player
);
{
}
qApp
->
exit
(
0
);
}
break
;
}
case
0
:
printf
(
"VÄLJUN...
\n\n
"
);
return
EXIT_SUCCESS
;
}
}
return
0
;
}
}
void
BossDefeated
::
on_pushButton_clicked
()
{
qApp
->
exit
(
0
);
}
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