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Commit
3edac691
authored
May 04, 2025
by
alsunj
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require gameplayingtag for healthbarsystem
parent
e6eccf56
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3 changed files
with
2 additions
and
1 deletions
Assets/_Game/Code/Systems/Combat/HealthBarSystem.cs
Assets/_Game/Mono/ClientConnectionManager.cs → Assets/_Game/Mono/ConnectionManager.cs
Assets/_Game/Mono/ClientConnectionManager.cs.meta → Assets/_Game/Mono/ConnectionManager.cs.meta
Assets/_Game/Code/Systems/Combat/HealthBarSystem.cs
View file @
3edac691
...
...
@@ -11,6 +11,7 @@ public partial struct HealthBarSystem : ISystem
{
state
.
RequireForUpdate
<
EndSimulationEntityCommandBufferSystem
.
Singleton
>();
state
.
RequireForUpdate
<
UIPrefabs
>();
state
.
RequireForUpdate
<
GamePlayingTag
>();
}
public
void
OnUpdate
(
ref
SystemState
state
)
...
...
Assets/_Game/Mono/C
lientC
onnectionManager.cs
→
Assets/_Game/Mono/ConnectionManager.cs
View file @
3edac691
...
...
@@ -7,7 +7,7 @@ using UnityEngine.SceneManagement;
using
UnityEngine.UI
;
public
class
C
lientC
onnectionManager
:
MonoBehaviour
public
class
ConnectionManager
:
MonoBehaviour
{
[
SerializeField
]
private
TMP_InputField
_addressField
;
[
SerializeField
]
private
TMP_InputField
_portField
;
...
...
Assets/_Game/Mono/C
lientC
onnectionManager.cs.meta
→
Assets/_Game/Mono/ConnectionManager.cs.meta
View file @
3edac691
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