Commit 3edac691 by alsunj

require gameplayingtag for healthbarsystem

parent e6eccf56
...@@ -11,6 +11,7 @@ public partial struct HealthBarSystem : ISystem ...@@ -11,6 +11,7 @@ public partial struct HealthBarSystem : ISystem
{ {
state.RequireForUpdate<EndSimulationEntityCommandBufferSystem.Singleton>(); state.RequireForUpdate<EndSimulationEntityCommandBufferSystem.Singleton>();
state.RequireForUpdate<UIPrefabs>(); state.RequireForUpdate<UIPrefabs>();
state.RequireForUpdate<GamePlayingTag>();
} }
public void OnUpdate(ref SystemState state) public void OnUpdate(ref SystemState state)
......
...@@ -7,7 +7,7 @@ using UnityEngine.SceneManagement; ...@@ -7,7 +7,7 @@ using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class ClientConnectionManager : MonoBehaviour public class ConnectionManager : MonoBehaviour
{ {
[SerializeField] private TMP_InputField _addressField; [SerializeField] private TMP_InputField _addressField;
[SerializeField] private TMP_InputField _portField; [SerializeField] private TMP_InputField _portField;
......
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